
Right now we only have tutorials and York boss which is a big jump in difficulty. The best thing I can give you is speed. So I added a new boss that permanently increases your speed by 1 every time you beat him up to your class's max.
: wizard armor's new ability is temporarily making aggression 0
: knight armor's new ability is temporarily making aggression 100
: priest armor's new ability is temporarily locking aggression
: healing now increases aggression as if it were damage
: you can now dash while paralyzed
: added ability shadow when you don't have enough mana to cast it
: fixed player invulnerability stopping you from using some abilities
: improved shadows sorting layer
: quit button is instantly pressable in battle
: equips and bag are instantly pressable in battle
: removed buttons from directional audio
: removed "(+0)" from stats
: added a max stat text color
: fixed York's teacup hitbox
Some of you, especially those who got to York's rotation phase, may have noticed a big dip in performance. Bullets have now been optimized to increase fps by 4x in some scenarios and I'm still looking for improvements.
This will undoubtedly produce more bugs on the first implementation though, so let me know if you see anything weird.
All of these changes should have more detail in the documentation.
: expanded additional fires from 5 to 99
: improved rotate phase command which rotates toward the player if tracking
: added repeatBullet bool phase command which repeats bullet actions when they finish
: added moveFire phase command which moves the boss based on the BML file
: fixed bug where you had to set repeatInterval fire command and it wouldn't use the provided boss dex instead
: repeatInterval can now be used as a fire command and it overrides the phase repeatInterval
: made boss check the hitbox against the arena for movement collision
: fixed bug that made boss_shadow.png too low