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framepacerNewsVersion 0.4
In-game event

Version 0.4

framepacer · published 1 Sep 2026, 14:32 UTC · build 25059658

All newsPlayers around this dateRead on Steam

Here is an update focused on compatibility. Now, users can easily use framepacer with their controllers and handhelds, use framepacer alongside ReShade.

Patch Notes:

  • NEW Controller Support: Hold View for 1.5 seconds to show/hide framepacer while you're in a game. View on Xbox / Share (or Create) on PlayStation. (Not supported in Exclusive Fullscreen)

  • NEW ReShade Support: framepacer now works alongside ReShade, no setup needed.

  • Upgraded Render Engine: Better UI.

  • Improved support for MS Store games.

  • Improved status text: No more explorer.exe

  • Stability and various game fixes

How to use framepacer with frame generation (DLSS, FSR, LSFG):

Many people complain about input lag with Frame Generation. Its actually because their base (real) framerate drops too low. Frame Generation may increase your frames, but your inputs and game physics only respond to the base frames.Recommended Minimum FPS (target at least 50–60 base FPS):

  • 2× Frame Gen: 100–120 FPS (Base: 50–60 FPS)

  • 3× Frame Gen: 150–180 FPS (Base: 50–60 FPS)

  • 4× Frame Gen: 200–240 FPS (Base: 50–60 FPS)

  • Lossless Scaling (LSFG): Set framepacer to 50–60 FPS (LSFG will scale this up externally).

Why? With in-game DLSS / FSR, framepacer limits total output frames (real + generated). If you set a 60 FPS limit with 2× Frame Gen, your real base framerate will only be 30 FPS, resulting in delayed inputs. Always ensure your base framerate stays at 50 FPS or higher for responsive controls.

Community Spotlight: Upload your tests on YouTube to get featured. Here is an informational video by our Brazilian friend. You may want to use the English dub or subtitles.

How to report bugs: Open the framepacer app folder, find the framepacer.log file, and email it with a description of the bug to [email protected]

For video tutorial: I Can't Believe Nobody Made This Before

For more info: https://framepacer.com

More from framepacer

Other announcements

All news
In-game event9 Sep 2026Version 0.5Reflex support is here. What to expect? The optimal balance between latency and smoothness. You can now use framepacer with games where anti-cheat can be disabled. It will still show a warning first, just double-click to override. This is only intended for games with anti-cheat disabled / offline. Do NOT use it on games with anti-cheat enabled. Even with override, framepacer will still block if…Major update27 Aug 2026Version 0.3A massive thank you to everyone who has joined the framepacer community over the past few days! Following the video by Hardware Accent , it has been amazing to see so many gamers come together for the same goal of perfect frame pacing. Your support means everything to this project. Together, we'll help more people understand what frame pacing is and why it matters. Patch Notes: · NEW Global hot…Game update11 Aug 2026Version 0.2Patch Notes: · Your FPS setting is now remembered after restarting framepacer. · Improved game detection accuracy. · Added support for Microsoft Store games. · Smoother graph. · General stability improvements. How to report bugs: Open the framepacer app folder, find framepacer.log , and email it along with a description of the bug to [email protected] . For more information, visit framepac…