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FlatVRNewsFlatVR v1.52 - Vulkan games
Game update

FlatVR v1.52 - Vulkan games

FlatVR · published 25 Aug 2026, 06:58 UTC

All newsPlayers around this dateRead on Steam

The depth add-on now speaks Vulkan, not only Direct3D - so a flat game that renders through Vulkan can finally get depth instead of being turned away at the door. It ships with the app as version 2.3 - run the add-on setup again for each game you use it with, because updating FlatVR does not touch the copy already sitting in a game folder.

Picking the game is a list now, ranked by which graphics API each .exe actually imports - no more guessing which one is the game and which is the launcher.

Fixed: the OpenTrack output had its axes crossed, so Invert Yaw was faithfully inverting your roll. Crash reports now name any injected overlay in the process, and the build they came from.

Rolling back: right-click FlatVR in your library -> Properties -> Betas -> last_stable. Settings are kept either way.

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Game update11 Sep 2026FlatVR 1.65 is now the main branch - 1.67 on DevelopThe 1.65 build that has been on the Develop branch since last week - the optimisation update: HAGS on the Status tab, the depth model in pieces paced to your frames, presets that watch the frames, the Cinema Mode fix - is now the main branch for everyone. Nothing to do; Steam updates it. Develop moves on to 1.67 , with two fixes we would like tested: · Real depth from Direct3D 12 games works ag…Community7 Sep 2026FlatVR 1.65 on the develop branch - optimisation updateA regular update, about frame rate with AI depth on: hardware GPU scheduling on the Status tab, the depth model in pieces paced to your frames, presets that watch the frames themselves, and a set of fixes. How to get it: right-click FlatVR in your Steam library → Properties → Betas → develop . To go back, pick last_stable . Settings survive either way. Cinema Mode no longer freezes and jumps "S…In-game event2 Sep 2026FlatVR v1.62 - the depth presets, measuredThe AI depth presets had never been measured against each other. They have been now, on real frames, and two of them were not producing a depth map at all. The whole ladder. Top row is the source frames; below them every Distill preset from the cheapest down to the reference, with what each one costs and how closely it agrees with it. Two presets were broken. They have been replaced. Distill Fa…