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Outono AdventuresNewsUPDATE v1.1
Game update

UPDATE v1.1

Outono Adventures · published 11 Aug 2026, 18:40 UTC

All newsPlayers around this dateRead on Steam

-make the initial and final introduction advanced by clicking next and back instead of auto advancing, you can use autoplay if you want that the story advance automatically.
-The player cursor is deactivated when the player enters the 3D scene; it is reactivated when the game is paused and when entering menus and story modes (initial and final).
-I went back to using the old camera script that Steam rejected in the first review; now, there aren't as many restrictions anymore.
-I reduced the player's jump height when outside the circus.
-Neither the enemies nor the boss had a cooldown before taking lives; this was added to the enemies, and now they have to wait two seconds to prevent the player from losing all their lives at once.
-I added some objectives to some of the levels to make it a little clearer what to do to beat the levels.
-in level 4, i removed the trees that were causing the game to lag for some computers and added low-poly trees. also, i slightly increased the size of the minimap, reduced the size of the car to drive a little better around the city and lowered the money goal from 500 to 250.
-some materials that were transparent during the boss fight have been fixed.
-In the boss battle, I reversed the chances of the boss throwing the green ball; now, when the boss has a lot of health, it has a higher chance of throwing a green ball, and a lower chance when it has less health.

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Game update5 Aug 2026Achievementsachievements has been added on this game :)