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Dead Reckoning: The Long DriftNewsDead Reckoning v0.2.106
Game update

Dead Reckoning v0.2.106

Dead Reckoning: The Long Drift · published 26 Jun 2026, 17:09 UTC · build 23929896

All newsPlayers around this dateRead on Steam

A follow-up to v0.2.105; more fixes straight from your reports. Thank you for the detail, as always.

Fixes

  • No more soft-locks after you land. Settling a world left the voyage running underneath the colony — probes still in flight, the navigation window still open, ship events still queued — and any of those could jam the game once you were on the ground. Landing now closes out the voyage cleanly, and probe launches are disabled once you've settled. This was the root cause behind several of the post-landing lock-ups you reported.

  • "The air does not support a person" no longer appears on breathable worlds. A world you could actually breathe on could still throw the sealed-habitat warning if its habitability was merely marginal — the two were tangled together. That warning is now tied to genuinely sealed worlds only.

  • Empty systems can't strand you. Arriving in a system with no obvious heading could leave you with nothing to pick and no way to advance. Navigation now always offers a way onward, and a nav window that somehow opens with no route recovers on its own.

  • Electromagnetic surges and binary stars. EM-surge events now correctly draw down power and hull; binary systems use their real star names; and binary / twin systems no longer share state with each other.

  • The star chart stops hiding your route when you pan it — for real this time. Last patch fixed the route forks, but the heading line and your destination marker still vanished while you dragged the map. Every route indicator now stays visible while you pan. (Caleb)

  • The "Crew Will" tooltip reads cleanly now. Its description was breaking in the middle of sentences ("...a long voyage with / no world in hand"). It now breaks only at natural pauses. (Tygre) Note: this indicator currently is in progress and does not affect gameplay.

  • Tooltips are the right size. Every tooltip stretched to nearly the full height of the screen no matter how little it had to say. They now fit their text. (Tygre)

Under the hood

New regression tests for the post-landing hand-off, the sealed-habitat air check, the electromagnetic-surge and binary-star behaviour, and tooltip sizing — plus a new audit that keeps stale tests from hiding in the harness. The classes of bug above are now guarded against recurrence.

More from Dead Reckoning: The Long Drift

Other announcements

All news
Community10 Sep 2026What's next — September 2026Two new kinds of world are coming to the survey, the ground is getting a new look, and two writers have joined the colony. New worlds Hycean. A world-sized ocean under a thick hydrogen sky. There is no shore. A colony here lives in sealed habitats hung below the surface, joined by pressure walkways. Eyeball. A world locked to its star, one face always in the light. The only ground that can be l…Game update7 Sep 20260.6.5–0.6.6 — Colonies can growNew features No new features in these patches. Bug fixes Colony · Colonies can grow. The ground's birth rate sat below what age and illness take, and every settlement declined however well it was run. A colony with land and full stores now bears children at a settler's rate. · The population card itemises each year's births and losses: illness and accident, age, hereditary disease, the ground.…In-game event6 Sep 20260.6.3–0.6.4 — Chronicles and records0.6.3–0.6.4 — Chronicles and records New features Chronicles · Choose a named Chronicle to keep the same stars between voyages. Read each voyage's file at the station or from its ending screen. Chronicles are available in the full game. Bug fixes Population and resources · Cryo purge now removes actual sleepers and records their deaths. Landing casualties also update the population and death re…