Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dead Reckoning: The Long DriftNewsv0.2.104 — Hotfix: counts, softlocks, achievements, and event-text fixes
Game update

v0.2.104 — Hotfix: counts, softlocks, achievements, and event-text fixes

Dead Reckoning: The Long Drift · published 26 Jun 2026, 02:08 UTC

All newsPlayers around this dateRead on Steam

Dead Reckoning v0.2.104 — Hotfix

Thanks for the flood of reports today — a fast batch of fixes.

Fixes

  • Crew counts now show your living colonists. The register and roster were still counting colonists who had died, so your totals read high (e.g. register 1023 vs. a true 998). (bug-1551)

  • Landfall and First Refusal achievements now unlock on Steam, and any you already earned are granted automatically the next time you launch. (bug-2076)

  • Fixed a Year-100 softlock. When an information event arrived right after a decision, the game could lock on "Directive Required" with no directive to issue. The same fix covers a probe report arriving after fast-forward. (bug-2077 — thanks rand, avocadotoast2021)

  • Fixed a softlock where a recurring power or food shortage could starve your ship's arrival at a system and leave it drifting forever. The arrival now resurfaces once the crisis clears. (bug-2078 — thanks Caelum)

  • Setting course for a probe-scouted world now works — the ship no longer sails past it with no chance to arrive, and turning around no longer hits the same wall. (bug-1556)

  • The "last founder has died" event no longer fires while founders are still a large part of the colony. (bug-2079 — thanks kikocrespillo2)

  • Research events no longer cite impossible timeframes (e.g. "twenty years ago" early in the voyage). (thanks Caelum)

  • Colony ending text no longer ignores your build choices or contradicts itself about who remembers Earth. (thanks 555strat)

  • The Mars flyby no longer overstates how many colonists are awake to see it.

  • First-night and other early events no longer repeat a line of text.

Under the hood

Each fix ships with a regression test, and the release gate now hard-fails on any of these classes recurring (including event text that cites an impossible elapsed time).

More from Dead Reckoning: The Long Drift

Other announcements

All news
Community10 Sep 2026What's next — September 2026Two new kinds of world are coming to the survey, the ground is getting a new look, and two writers have joined the colony. New worlds Hycean. A world-sized ocean under a thick hydrogen sky. There is no shore. A colony here lives in sealed habitats hung below the surface, joined by pressure walkways. Eyeball. A world locked to its star, one face always in the light. The only ground that can be l…Game update7 Sep 20260.6.5–0.6.6 — Colonies can growNew features No new features in these patches. Bug fixes Colony · Colonies can grow. The ground's birth rate sat below what age and illness take, and every settlement declined however well it was run. A colony with land and full stores now bears children at a settler's rate. · The population card itemises each year's births and losses: illness and accident, age, hereditary disease, the ground.…In-game event6 Sep 20260.6.3–0.6.4 — Chronicles and records0.6.3–0.6.4 — Chronicles and records New features Chronicles · Choose a named Chronicle to keep the same stars between voyages. Read each voyage's file at the station or from its ending screen. Chronicles are available in the full game. Bug fixes Population and resources · Cryo purge now removes actual sleepers and records their deaths. Landing casualties also update the population and death re…