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GONE FishingNewsFIX IT FLOUNDER IS ANGRY
Game update

FIX IT FLOUNDER IS ANGRY

GONE Fishing · published 31 May 2026, 18:41 UTC · build 23496620

All newsPlayers around this dateRead on Steam

YOO

fix it flounder is back for more


Made so the Father Shark (Enderman-like creature) can not be triggered by looking at it through water. 

  • So dont worry about it whens its underwater anymore

The FatherSharker creature only spawns on the swamp map now.

Increased Cooldown between tongue grabs (1 ->3 ), so players have more time to get away from toad after being tongue grabbed.

Decreased Tongue radius of Gigatoad from 2000 to 1800.

Increased tongue pull time from 3 seconds to 4 seconds. 

Reduced the time it takes to cook fish on the stove by roughly 33%

Reduced the sound attenuation of the torch to help prevent sound overlap which was causing issues

Reduced the difficulty of escaping from the frog

Reduced the number of daily giga toad spawns from 4 to 2

FIxed an issue where some boulders would have no collision

Fixed an issue where clients couldn’t hear the father shark sfx.

Fixed an issue where the heart beat sound that alerted you to fathershark would not play for clients.

Fixed a bug where if you REALLY close to the father shark he wont get mad at you even if you stare at him. Now if you are REALLY close to the father shark he will kill you, even if you look away. (he doesnt like being touched :( (hes shy remember))

Fixed animation bug on the Gigatoad, where he would keep his mouth open when his tongue wasn't out. 

Fixed an audio bug where the gigatoad’s tongue noise sfx would play even after his tongue was no longer out. 

Fixed an issue where some trees would not have collision on the swamp map

Fixed an issue where there would be floating items and bait in the respawn cave on the swamp map

Fixed an issue where when clients buy some items from shop the hosts fishing line gets reset.

Fixed an issue where on loading into a map, then exiting back to main menu, opening and closing the cosmetic ui would cause the main menu to break

Fixed a bug that would cause multiple stalkers to spawn at a time

Fixed several issues with pathing for the naked man on the arctic map

Fixed several collision issues on the arctic map

Fixed Player Profile pic in esc menu from being squashed.

I will be dropping another patch with more fixes tomorrow (hopefully). Feel free to dm me on Discord or leave a comment on this update post with any fixes or changes you would like to see. i love each and every gone fisher (including you) so make yourself heard

thanks for playing gone fishing

love you long time

More from GONE Fishing

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In-game event29 Sep 2026Gambling, Puffer Fish, IRL FISHING APP WOWOWyoo got some polish, fixes and changes for yall on this fine Tuesday One of our longterm players decided he wanted to take the challenge of building an IRL Fishing companion app. Since hes one of our goats we figured it would be dope to work with him and help promote his app. What do you get out of it? Well.... Do I have some good news for you my friend.... He's giving anyone who owns GONE Fish…Game update28 Sep 2026New Gliding Mechanic + Swamp Optimizations + Stuff n thingsyoo couple of things for yall today Changes / Additions · Reworked the glide mechanic (when you have the stingray fish in hand) · Players can now glide over long distances and increase in speed based on distance traveled while gliding · Did an optimization pass on the swamp map · Added a fishable lake behind the dam on the canyon map Bug Fixes · Fixed a bug that could cause the game to unexpect…Game update27 Sep 2026Clock Upgrade + New Stalker Mechanic + Trader Voice Fix + Stuff n thingsyoo got a few things for yall on this fine Sunday morning Additions / Changes · Added a purchasable clock upgrade. Can be bought at Jebs · The Stalker is now significantly slowed when it comes within a radius of a placed torch · Reduced the cost of the Smoker item to 50->25 gold · Reduced the cost of the fishing rod item to 15->5 gold Bug Fixes · Fixed a bug where the traders voice could be hea…