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The Harbinger of the DeepNewsv0.1.18 - Updated Demo, A Lot More Polishing and SFX
In-game event

v0.1.18 - Updated Demo, A Lot More Polishing and SFX

The Harbinger of the Deep · published 31 May 2026, 08:09 UTC · build 23483576

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Heyyo CraftedCircuitry here! I'm here again today to update the demo! It hasn't been too long since the last update but I think I've got enough of improvements to it to really make the game a fair bit better and more polished.

Added

  • More Beings and More Lore Drops

  • More Visual Juicing and Sound Effects, such as Being Projectile spawn animations, armor hit animations when Player Heath is above 5, as well as Lightning and Ambient Water Sound Effects

  • More Delivery Quests

  • Map Lines when zoomed out

  • More Cutscene for a certain powerup later in the story

  • Animation to a certain powerup

Updated

  • Better Beam Attack Juicing and SFX

  • Load Backup now has Confirmation before allowing usage

  • Bigger Player Icon when zoomed out

  • Cutscenes can be triggered by dialogue states

Fixed

  • Fixed Trees and Strong Current in the 7th Area as it causes soft-lock

  • Fixed Background Music cutting out when moving between Areas of the Sea

  • Fixed 7th Area where it could be accessed earlier than usual

  • Fixed 3 Option Dialogue, where choosing the 3rd would still show a line/2nd line of the 2nd option before showing the 3rd Dialogue

Festivals and Events

The Harbinger of the Deep joins the Southeast Asian Games Showcase 2026 Steam Festival! It's not part of the Official Showcase, but you can check it out in the 'More SEA Games' section of the event!

The game also joins Steam Bullet Fest!

Juicing

Since I'm essentially done with content, outside of the final parts of the game, I've decided to focus more on polishing up what the game already has. I've added more SFX, ambiance, and visual effects to give the game a better feel.

Map Lines

To add a bit better distinction in the map, I've added map line zones of the various areas of the Sea!

With the time I had, I think it's good enough to warrant an update, more especially with the things that are happening in the next 2 weeks. I hope you enjoy a better The Harbinger of the Deep Demo and get a bit more tidbits of the game.

This has been CraftedCircuitry signing off for now.

More from The Harbinger of the Deep

Other announcements

All news
Game update14 Sep 2026v0.2.11 - Small PolishesHeyyo, CraftedCircuitry here some with quick polishes to the game! Added: · More Beings · Error Text when Loading the Backup Fails Updated: · UI Elements in the Opening and the main Options UI cycle from the top and bottomGame update9 Sep 2026v0.2.10 - Dialogue Improvements and SFX FixingHeyyo, CraftedCircuitry again! The game gets updated everyday as I want to be able to test it on both my PC and other Steam-connected devices. And today, I've been meaning to start the post-ending dialogue system. This builds off of the existing system, but simply chooses certain dialogue when an ending has happened. You can Continue Playing after some endings, so you can see the Beings' reacti…Game update8 Sep 2026v0.2.9 - Extra Endings and Some Ending TweaksHeyyo, CraftedCircuitry here! Just doing a quick update to add an extra ending to the game! This special ending is a spinoff of an already existing ending, and counts the same as that ending when wanting to do the all the endings. Players won't have to do that extra ending. I've also done some tweaks to certain ending functions to make them feel a little better.