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Pray & SlayNewsDemo Patch Notes — October 11, 2026
Game update

Demo Patch Notes — October 11, 2026

Pray & Slay · published 11 Oct 2026, 16:05 UTC

All newsPlayers around this dateRead on Steam

Demo Patch Notes — October 11, 2026

Quality of Life (QoL) Improvements

  • One-Click Level Selection: Levels can now be started with a single click.

  • Altar Health Bar: Added a health bar that appears when attacking a Boss Altar.

  • Meteor Impact Indicator: Added a visual indicator that highlights the area where a meteor will land.

  • Meteor Ready Indicator: An icon now appears above the player when Meteor is ready to cast. Added an audio cue for Manual Cast mode.

  • Soul Collection VFX: Defeated enemies now release souls that fly toward the Altar Gauge, providing visual feedback as it fills.

  • Warlock Summon VFX: Increased the size of the Warlock summoning effect for better visibility.

Tutorial Improvements

  • Updated the tutorial UI with a cleaner layout and centered instructions.

  • Added visual guides for Divine Power, Health, Altars, and Meteor mechanics.

  • Added flashing highlights to draw attention to important UI elements.

  • Fixed text and image overlap issues in certain languages.

Balance Changes

  • Ruins Boss: Increased the kill requirement to summon the boss by approximately 10%.

  • Ruins Enemies: Reduced the movement speed of Slimes and the Boss.

  • Skill Cost Reductions:

    • Pierce Count 1: 80 → 20

    • Max Mana 1–2 (Lv. 2 & 3): 35/80 → 20/45

  • Enemies per Wave: Reworked the upgrade progression into 5 levels.

  • Enemy Spawning: Enemies spawned on kill now appear at the defeated enemy's location.

Visual Improvements

  • Enhanced ambient dust and light particle effects in the background.

Miscellaneous

  • Updated skill descriptions to use "Ruins" instead of "Stage 1".

More from Pray & Slay

Other announcements

All news
Game update19 Oct 202626.10.19 Patch Notes26.10.19 Patch Notes Balance Adjustments · Increased the effect of the first movement speed skill. · Movement Speed 1: +50% → +80% · Enemies that spawn after an enemy is defeated now appear at random locations on the map instead of where that enemy was defeated. · As fewer enemies remain, the next wave starts sooner, reducing downtime between fights. · Does not apply to boss fights.Steam news3 Oct 2026The Pray & Slay demo is out!Hey everyone! You can now try the Pray & Slay demo. We’d love to hear what you think! Try the demo Anything you’d like to share is welcome — what you enjoyed, what felt confusing, or something you’d change. Leave a comment below or come chat with us on Discord . Your feedback helps us make the game better. Thanks for giving it a go! Atonal GamesCommunity3 Oct 2026Pray & Slay demo trailer is here — demo coming soon!Hi everyone! The official Pray & Slay demo trailer is here. Here’s a first look while we get the demo ready :) Watch the demo trailer The demo is almost ready, too! We’re putting on the finishing touches before sharing it with you. We’re aiming to release the demo on Steam next week, October 5–11. The exact release day is still to be confirmed. We’ll post another update here when it’s ready to…