Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Furyball: Rogue RevengeNewsEARLY ACCESS ROADMAP - FURYBALL: ROGUE REVENGE
Announcement

EARLY ACCESS ROADMAP - FURYBALL: ROGUE REVENGE

Furyball: Rogue Revenge · published 22 Sep 2026, 17:03 UTC

All newsPlayers around this dateRead on Steam

FURYBALL: ROGUE REVENGE - Early Access Roadmap

After years of development, countless playtests, and a whole lot of Furyballs launched at full speed, Furyball: Rogue Revenge is finally coming to Early Access on Wednesday, September 23 at 3 PM CEST (9 AM ET, 6 AM PT).

Today, we're excited to reveal our roadmap for the months ahead.

🔥 A complete first chapter... but this is only the beginning

From launch, Furyball will already offer a complete experience built around its core gameplay: fast-paced combat, ricochets, pinball-inspired traps, roguelite progression, builds, equipment, enemies, and bosses.

But Early Access is above all the beginning of a new chapter for the game.

We are planning around 12 months of Early Access, during which we want to keep expanding Furyball, improving its progression, and building the game together with our players.


Here's what we currently have planned!

SEPTEMBER 2026 - EARLY ACCESS

The launch of Furyball with:

  • Our Rogue Beat'em Ball

  • 2 districts and their gangs: Madbull Warriors and Iron Angels

  • 2 weapons, 2 ball tunings and 2 recall gloves

  • 50+ items

  • 10 skills

  • 24 challenges

All with the core gameplay and progression already in place.


UPDATE 2 - Q4 2026

Our first major update will focus on adding depth to gameplay and progression:

  • Module fusion

  • Training Ground with new advanced tutorials

  • Compendium, basically a Panini Sticker Album!

  • Inventory

  • Skill Tree for skills

  • A 3D Hub

  • New equipment and items

  • New special rooms and enemies

  • Game Feel and UX improvements

UPDATE 3 - Q1 2027

The 3rd gang, inspired by... surprise!

  • 3rd district

  • New enemies

  • New traps

  • New boss

  • And more improvements and new content...

UPDATE 4 - Q2 2027

See you at the Furydome!

  • New narrative quests

  • New relationship system

  • New final boss

  • Access to the Furydome

  • And more improvements and new content...

UPDATE 5 - Q3 2027

The final round.

  • True Last Boss

  • New ending

  • Console release

  • More voice acting

  • New localizations

  • New music

  • Version 1.0 release

This roadmap represents our current plan. As always with Early Access, priorities and content may evolve based on community feedback.

💥 The first few weeks will matter

We want to be particularly transparent about one thing.

Furyball is being developed by an independent team of around 15, based in Angoulême, France.

Early Access will allow us to keep developing the game together with you, but the success of the launch will directly determine the resources we can dedicate to Furyball during Early Access.

The more players Furyball reaches, the more we will be able to invest in the game and accelerate production throughout Early Access!

That's why the first few weeks will be particularly important for us.

If you enjoy what we're doing and want to help us turn Furyball into the game we have in mind, there are several ways you can support us:

❤️ Buy the game during launch

⭐ Add Furyball to your wishlist and follow the game

💬 Give us your feedback

📝 Leave a review after playing

📣 Tell your friends and share the game

🎥 Stream, make a video, or share your runs

💰 34% OFF for the first two weeks

To celebrate the launch and thank everyone who wants to join us from the very beginning, Furyball: Rogue Revenge will be available at 34% off for the first two weeks.

9.89€/$ instead of 14.99€/$

The price will increase before the 1.0 release to reflect all the content and improvements added throughout Early Access.

💥 So, are you ready?

After the playtests, the demo, and all your feedback, the real fight begins now!

See you in the arena. 🔥

- The Rebound Team

More from Furyball: Rogue Revenge

Other announcements

All news
Game update29 Sep 2026Furyball Early Access Patch - 0.4.5807FIXES : · Fixed a bug where item's percentage stats would not display correctly · Dialogue typo corrections · Fixed a bug where Overdrive vfx would sometimes disappear during Madbull's fight · Fixed a bug where no wind particle would display in the starting room of the second gang (Iron Angels) CHANGES and IMPROVEMENTS : · Updated Hyperspeed VFX ADDITIONS : · Added destructible posters · Added…Game update28 Sep 2026Furyball Early Access Patch - 0.4.5775FIXES : · Fixed a bug where controller vibration would persist when choosing a reward · Fixed credits not working properly · Fixed a bug where no sound would be played when changing tabs in some menus · Fixed a bug where prices too high for current amount of currency would not be displayed in red · Fixed a bug where enemies could catch the ball while it was recalled · Fixed a bug where vehicle…Game update25 Sep 2026Furyball Early Access Patch - 0.4.5745FIXES : · Fixed a bug where Golf Holes would only focus Azami, even when the balled was controlled by the player · Fixed a bug where a stun VFX would appear on bosses while under the effect of a module with the "counter" keyword · Fixed a bug where the Beam recall would only appear in gaps or out of bounds when focused on the ball. · Fixed a UI bug that would place tooltips over other text when…