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CrownbaneNewsCrownbane: The Art Gap Is Closed
Community

Crownbane: The Art Gap Is Closed

Crownbane · published 11 Sep 2026, 16:00 UTC

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Quick one: we finished the art. All of it.

1,180 assets in, and coverage gaps went from 57 to zero

528 of them are placed in the world right now. Remember the research nodes showing a little text glyph instead of an icon? All 53 have real art. And the triumphal arch, one of the priciest things you can build, was rendering as literally nothing because it pointed at a file that didn't exist. Fixed.

The city locks in at 13 plots

We rebuilt all 24 keeproad tiles against the real layout. Plots finally match your keep now: 5 at tier one, up to 13 at tier six, and avenues grow as you do. We also deleted two plots that were never actually reachable, so no more dangling land you can't touch.

Small stuff you'll notice

Muster filters stay pinned instead of scrolling away with the roster. Every nation gets a banner picker with 10 designs. Workers of both sexes in the streets. Portraits in the unit dossiers.


https://store.steampowered.com/app/4970420/

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Community13 Aug 2026Crownbane: The Realm Council Opens, Ballot I Is LiveTHE REALM COUNCIL Crownbane is now built in the open. Every war week, the rulers who actually take the field decide what gets forged next. Ballot I is open Three proposals are on the table: · Hall of Kings · Forward War Camps · Dynasty and Echoes How to vote · Fight a battle this war week. The council is for rulers who took the field. · Open the Council table in your Clan hall. · Cast your vote…