Retail Revenge · published · build 25209042

Update 3 adds shoplifting, security sensors, a new in-world Information Board and several improvements across customers, shelves, VR performance and general store activity.
Customers can now attempt to leave the shop with an unpaid product.
Taking the stolen product confronts the customer.
Shoplifters may flee or take the product back and join the checkout line to pay.
Added purchasable door security sensors, unlocked at Store Level 15 for $450.
Sensors flash red, sound an alarm and make escaping shoplifters hurry toward the exit.
Customers who agree to pay will not trigger the alarm.
Added an in-world Information Board inside the shop.
Browse the existing help topics without opening the pause menu.
Use Up and Down to select topics and move between pages.
Use Select to open a topic and Back to return to the topic list.
Improved text size, alignment and title scaling for better VR readability.
Added movement-based customer footsteps.
Added matched speaking animations during queue, checkout and refund dialogue.
Improved cleanup when customers are grabbed, attacked or struck by traffic.
Customers now correctly release carried products, baskets and bags when interrupted.
Fixed fleeing customers sometimes remaining at the edge of the map.
Moving vehicles now kill customers on impact, while stationary vehicles allow them to fall and recover.
Improved customer recovery positioning after traffic impacts.
Added a visible SHOP DAY counter beneath the main store clock.
Fixed loaded stock crates returning to the wrong snap-on shelf tier.
Improved restoration of shelf products and price information after loading.
Fixed empty snap-on shelf tickets remaining in price-change mode.
Empty tickets now correctly offer Clear Shelf.
Street pedestrians now begin appearing shortly after the shop opens.
Disabled the additional 1080p spectator-camera render during normal play.
Normal VR gameplay now uses the standard desktop mirror, reducing unnecessary GPU workload.
Improved shelf-ticket clarity and reduced movement shimmer in VR.
Thanks to everyone who has reported issues and provided feedback. More performance-focused improvements are planned for Update 4.