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Never Second in RomeNewsUpdate 1.4.2
In-game event

Update 1.4.2

Never Second in Rome · published 8 Sep 2026, 09:07 UTC · build 25164133

All newsPlayers around this dateRead on Steam
  • Each of the enemy units you face in battle is accompanied by a brief descriptive text now. It will appear in the detail screen, which can be opened by clicking on a unit's panel in the battle UI.

  • Because the color introduced in version 1.3.2 for log entries of unsuccessful rolls and reduced stats could cause readability issues for some players, I've added a new setting to restore the old, lighter red color. It can be found in the Video tab of the Options.

  • A tooltip has been added to the Formation Attack Support value in the Individual Conflicts section of the batte UI.

  • Different tooltips are now used for the warning icon that appears next to the Imbalance stat, depending on whether Imbalance is too high or below 0.

  • During the Melee Phase of a battle, the tooltip of the Fatigue Tier icon of a formation now correctly shows info specific to the current Tier, rather than generic info concerning the Fatigue stat.

  • There is a new battle log entry specific to the Fatigue increment caused by high Imbalance.

  • The Polearm (melee) and Shield Skills of the Helvetian Light Infantry have been lowered from 38 and 37 to 34 and 36 respectively.

  • The Sword, Shield and Discipline Skills of the Sotiates have been lowered from 44, 40 and 32 to 41, 36 and 30 respectively.

  • The Polearm Skill of the Lemovician Spearmen has been lowered from 41 to 38.

  • The Polearm and Discipline Skills of the Numidian Light Infantry have been lowered from 38 and 34 to 36 and 31 respectively.

  • The main character's death in the course of a text event should no longer trigger a useless autosave.

  • If a character is hit by multiple ranged attacks during a text event and one of them is fatal, the messages reporting the damage done by the hits that were supposed to follow are no longer displayed.

  • Several other minor UI changes and adjustments.