
A before-and-after comparison of each adjustment and fix.
Before: Vajra Fury could only be gained by taking enemy damage while casting Poised to Strike, up to 3 stacks. The description stated 15% bonus damage per stack, which did not match the actual multiplier.
Now: The trigger window now lasts for the full duration of Vajra Body. Each stack increases the damage of the next Triple Strike or Flash Slash by 30%, up to 3 stacks. The description now matches the actual multiplier. Fixed the bonus being consumed before the skill finished, so all hits and targets of that same skill benefit correctly.
Before: The automatic Qi gain interval was reduced to 1 second. Each Qi stack consumed by Flash Slash had a 30% chance to refund 1 stack, but the faster automatic Qi gain did not work correctly.
Now: The 30% refund chance per stack is unchanged. Fixed faster automatic Qi gain so Flowing Qi's interval is correctly reduced from 1.5 seconds to 1 second. Equipping One-Hit Kill at the same time does not reduce this interval again.
Before: Each Flash Slash hit applied only 1 stack of Breath Disruption, regardless of how many Qi stacks that cast consumed.
Now: Flash Slash now applies as many Breath Disruption stacks as the Qi stacks consumed by that cast, allowing it to work with One-Hit Kill's all-Qi consumption. The 10% damage increase per stack, 3-second duration and 5-stack limit are unchanged.
Before: Flash Slash consumed all Qi. Each stack consumed increased that cast's slash-trail damage by 50%. The description omitted the faster automatic Qi gain.
Now: Each Qi stack consumed now increases that cast's slash-trail damage by 100%. Added the missing description and fixed the effect that reduces Flowing Qi's interval to 1 second. Fixed consecutive casts incorrectly counting Qi consumed by other casts, and later-hit targets not using the correct consumption count for their cast.
Before: Each Qi stack consumed by Flash Slash increased that cast's slash-trail damage by 10%.
Now: Removed that damage bonus. Each Qi stack consumed now reduces Flash Slash's cooldown by 10% of its actual cooldown duration. The total reduction is applied after the current chain of Flash Slashes ends. The amount scales with the actual cooldown duration; it is not a fixed 600-millisecond reduction.
Before: Killing a target with Flash Slash immediately granted 5 Qi stacks. No Qi was refunded without a kill.
Now: Kills still immediately grant 5 Qi stacks. Added a fallback when no kills are made: if the current chain of Flash Slashes kills no targets, 50% of the Qi consumed during that chain is refunded when it ends, with a minimum refund of 1 stack.