Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Void Forge DemoNewsVoid Forge Demo Update V1.0.4
Game update

Void Forge Demo Update V1.0.4

Void Forge Demo · published 4 Sep 2026, 12:43 UTC

All newsPlayers around this dateRead on Steam

New Content

  • Added currency-change animations and a button to view the effect list on the event screen.
  • Added a Global Relic preview to the Forge screen.

UI and Control Improvements

  • Improved the display of the language dropdown in Settings.
  • Improved the Relic-equipping tutorial.
  • Improved event icons.
  • Improved drag-and-drop interactions in the Relic panel.
  • Added level indicators to hero portraits on the battle deployment screen.

Riftbreaker Relic Updates


A before-and-after comparison of each adjustment and fix.

1. Vajra Fury


Before: Vajra Fury could only be gained by taking enemy damage while casting Poised to Strike, up to 3 stacks. The description stated 15% bonus damage per stack, which did not match the actual multiplier.
Now: The trigger window now lasts for the full duration of Vajra Body. Each stack increases the damage of the next Triple Strike or Flash Slash by 30%, up to 3 stacks. The description now matches the actual multiplier. Fixed the bonus being consumed before the skill finished, so all hits and targets of that same skill benefit correctly.

2. Endless Offensive


Before: The automatic Qi gain interval was reduced to 1 second. Each Qi stack consumed by Flash Slash had a 30% chance to refund 1 stack, but the faster automatic Qi gain did not work correctly.
Now: The 30% refund chance per stack is unchanged. Fixed faster automatic Qi gain so Flowing Qi's interval is correctly reduced from 1.5 seconds to 1 second. Equipping One-Hit Kill at the same time does not reduce this interval again.

3. Overwhelming Force


Before: Each Flash Slash hit applied only 1 stack of Breath Disruption, regardless of how many Qi stacks that cast consumed.
Now: Flash Slash now applies as many Breath Disruption stacks as the Qi stacks consumed by that cast, allowing it to work with One-Hit Kill's all-Qi consumption. The 10% damage increase per stack, 3-second duration and 5-stack limit are unchanged.

4. One-Hit Kill


Before: Flash Slash consumed all Qi. Each stack consumed increased that cast's slash-trail damage by 50%. The description omitted the faster automatic Qi gain.
Now: Each Qi stack consumed now increases that cast's slash-trail damage by 100%. Added the missing description and fixed the effect that reduces Flowing Qi's interval to 1 second. Fixed consecutive casts incorrectly counting Qi consumed by other casts, and later-hit targets not using the correct consumption count for their cast.

5. Breaker of Armies


Before: Each Qi stack consumed by Flash Slash increased that cast's slash-trail damage by 10%.
Now: Removed that damage bonus. Each Qi stack consumed now reduces Flash Slash's cooldown by 10% of its actual cooldown duration. The total reduction is applied after the current chain of Flash Slashes ends. The amount scales with the actual cooldown duration; it is not a fixed 600-millisecond reduction.

6. Circulation of Qi


Before: Killing a target with Flash Slash immediately granted 5 Qi stacks. No Qi was refunded without a kill.
Now: Kills still immediately grant 5 Qi stacks. Added a fallback when no kills are made: if the current chain of Flash Slashes kills no targets, 50% of the Qi consumed during that chain is refunded when it ends, with a minimum refund of 1 stack.

Bug Fixes

  • Fixed the Global Relic panel overlapping hero portraits on the battle screen when too many Relics were displayed.
  • Fixed an issue in the character-info tutorial where clicking a skill did not switch to that skill's details.
  • Fixed the black background behind opening-illustration subtitles becoming oversized when longer localized text was auto-fitted.
  • Fixed oversized hero deployment frames on the battle deployment screen.
  • Fixed the talent screen's background displaying incorrectly at aspect ratios other than 16:9.
  • Fixed an issue in the Eye of the Abyss event where sacrificing a Relic could reward you with that same Relic.
  • Fixed an issue where quitting before the chapter's final-stage settlement could incorrectly mark the resumed run as failed.
  • Fixed unnecessary scrolling in the battle screen's Relic list when all Relics already fit in the visible area.
  • Fixed localization display issues in several systems.
  • Fixed damage statistics not appearing after a Crimson Rift battle.
  • Fixed cached text failing to refresh when switching languages during battle.
  • Fixed missing icons for some Relic effects in the damage statistics.
  • Fixed Crimson Berserker's finisher not activating correctly after the Berserk buff expired.
More from Void Forge Demo

Other announcements

All news
Game update11 Sep 2026Void Forge Demo Update V1.0.5New Features · Recently obtained Relics now display a small NEW marker in the battle Relic list. The marker disappears after viewing the Relic details and remains accurate after resuming a run. · Hero portraits on the battle side panel now include vertical HP bars that update in real time, display shields and delayed HP loss, and turn gray when a hero is defeated. · The damage statistics screen…Game update2 Sep 2026Void Forge Demo Update V1.0.3Fixes · Fixed an issue where the currency amount displayed on the refresh button in the Forge screen was incorrect. · Fixed an issue where stat bonuses from certain Relics were not correctly displayed in the character panel after progressing to the next stage.In-game event28 Aug 2026Void Forge Demo Update V1.0.2New Content · Added 6 new random encounters. · Added a 2x battle speed option for in-combat use. · Added an Event Modifiers entry to the chapter selection screen, where all currently active modifier effects can be reviewed. Battle Preparation Improvements · Expanded the Global Relic panel to display the same number of slots as the maximum granted by fully unlocked Talents. · Starting battle now…