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轮回修仙路NewsUpdate Notice: August 23, 2026
Game update

Update Notice: August 23, 2026

轮回修仙路 · published 23 Aug 2026, 14:51 UTC

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1. Fixed color issues when importing models.

2. Added support for importing UE and high-definition models.

3. Imported models can now use in-game animations; if a model has its own built-in animation, users can choose to disable the default animation in "Animation Template" and play their own instead.

4. Fixed an issue where NPCs with custom imported appearances would disappear entirely—including their names—when entering the game.

5. Fixed a problem where NPCs and monsters with imported appearances vanished after restarting the game.

6. Fixed an issue where disguise entries remained in the list even after being deleted from the mod, causing crashes when opened.

7. Fixed issues with oversized custom monsters whose names appeared at the feet or inside the body, were too small, or became invisible from a short distance; name height is now based on the model's actual volume.

8. Battle health bar avatars are now customizable: by entering an avatar ID in "Monster Properties," you can assign your own imported battle avatar to custom monsters.

9. Completed fixes for New Realm features: resolved issues such as empty shops (no skills or equipment spawning), missing halos behind characters, disappearance of one-click destruction buttons, and auction houses never starting countdowns.

10. Significantly improved MOD editor performance: faster save times, no longer need to wait when checking or unchecking mods; also fixed an issue where modified values continued to apply even after unchecking a mod.

11. Added a "Repair Save" option: accessible from the main menu, it allows users to check which mods are missing for each save file and repair them accordingly; also resolves some cases where saves fail to load or get stuck during NPC loading.

12. Fixed an issue where incorrect skill data formatting in a mod caused all NPCs on a map to fail to spawn; now bad data is skipped, and the specific mod and entry causing the error are clearly indicated.

13. Fixed a bug where clearing the "Usage Effect" field of a pill did not save properly; other bugs fixed and MOD optimizations implemented.

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