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Slumber Realm PlaytestNewsPlaytest updated! New Gamer cards! New Memories!
Game update

Playtest updated! New Gamer cards! New Memories!

Slumber Realm Playtest · published 20 Aug 2026, 20:07 UTC

All newsPlayers around this dateRead on Steam

0.8.9 (8-20-26)


- Added new Gamer Card, Boss Battle: deals 2 Damage, and evolves into Final Form (50 Damage) if the enemy has leveled up.
- Added new Gamer Card, No Risk, No Reward: removes all of your Defense and deals 3 Damage for each Defense removed.
- Added new Gamer Card, Parry: grants 4 Defense and Roll High.
- Added new Gamer Card, Score Tally: deals Damage equal to the total value of all dice rolled.
- Added new Neutral Card, Pet Cactus: grants 1 Defense and deals 1 Damage per Defense you have.
- Added new Neutral Memory, Safe!: the first time you use an Ability each combat round, you gain 2 Defense.
- Added new Neutral Memory, Secret Handshake: after you use an Ability from one Aspect, a random Card belonging to your other Aspect gains 1 Charge.
- Added new bedroom decorations: a boombox and two backpacks.
- Power was renamed to Charge, and Charge Cards now show "Fully Charged:" before their post-charge effect.
- Mods display in a set priority order: Snooze on top, then Trick, then everything else.
- If you have more than one Mood Ring, they are all kept in sync and share one central display.
- Fixed a pluralization problem in the Mood Ring tooltip.
- Fixed a bug where light blue highlight dots would snap back to their default color when you stopped hovering over the Mood Ring.
- Improved the FreeMoney.exe tooltip.
- FreeMoney.exe Spammed no longer tries to create a Card when the enemy already has 9 Cards.
- Hooked up new Spammed! status effect icon art.
- The inventory button now animates when a Card is added after the market, so new purchases are easier to notice.
- Cards and Memories in the inventory view have more breathing room.
- Joy Stick only inverts if the Card is activated during the combat round.
- Post-battle healing rewards were halved.
- Hooked up a new Burger Knight sketch in the journal, and journal sketches no longer flicker or appear stretched.
- Hooked up new art for the Dream Log.
- The Settings menu now labels the overall volume slider "All Audio / Master".
- Tooltip improvements based on playtester feedback, including clearer Charge wording and fixed spacing.
- Fixed a bug where the map screen was briefly displayed incorrectly after exiting the draft.
- Fixed a bug where a localization error would display when adding the Fragile status to a character.

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Game update15 Sep 2026Just Gonna Send It: Balance, Achievement Fixes, and Better Controller SupportAnother day, another update 0.9.2 (9-14-26) - Sk8er Ability, Ollie: Yellow and Pink costs increased from 2 each to 3 each. - Sk8er Ability, Send It: Blue cost increased from 2 to 3. - Sk8er Card, Board: Trick granted to the next Active Card reduced from 2 to 1. - Sk8er Card, Bootleg Tape: trigger range reduced from 2-5 to 3-5, and Trick granted to the next Card reduced from 3 to 2. - Sk8er Card…Game update10 Sep 2026Wake up! Slumber Realm's latest update is live!0.9.1 (9-9-26) - Added a new secret Card. Explore the Slumber Realm to find it! - Added 35 Steam Achievements. Their artwork is placeholder for now. - Added 3 Steam Stats to track progress toward select Achievements. - Sk8er Memory, Drop In: targets changed from any Card to only Active Cards. - Sk8er Card, AA Battery: Uses reduced from 2 to 1; Charge granted to the next Card increased from 1 to…Game update2 Sep 2026New Gamer Snacks, Memories, & Sk8er RebalancingThe patch is largely about adding more content to the Gamer Aspect as well as tuning for the core Sk8er Trick mechanic. Also, new bloops! 0.9.0 (9-2-26) - Added new Gamer Snack, High-Chew: removes Roll Low, grants Roll High, and grants 2 Pink. - Added new Gamer Snack, Low-Cal Lollipop: removes Roll High, grants Roll Low, and grants 2 Pink. - Added new Gamer Snack, Split-Screen Sundae: grants 5…