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Reap and RushNewsReap and Rush Roadmap Update!
In-game event

Reap and Rush Roadmap Update!

Reap and Rush · published 11 Aug 2026, 10:54 UTC

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Greetings, underworld envoys! Long time no see!

We want to express our heartfelt thanks for all your incredible support—sales for Reap and Rush have officially crossed 30,000+ units!

As we mentioned at launch, we are just a small group of developers who came together out of a shared passion for games. As our very first indie title, the game went through countless rounds of overhauls and redesigns—from its early working title, Rest in Peace, to the final version you see today. This process of constant trial and refinement was a profound learning experience for our entire team. Fortunately, we were able to bring our vision to life and give the game its own distinct style.

In the half-month since launch, we’ve received over 570+ Steam reviews, along with invaluable feedback and critiques across various platforms and communities. We read every single comment. Although our team size is limited, we have been working at full speed to implement the optimizations and fixes you've suggested, and our bug/fix backlog is steadily shrinking.

Many players have asked how Busy Underworld came to be. Its precursor was actually an early, unreleased prototype titled zombie vs. Plants. Later, we decided to draw inspiration from Chinese mythology and bring classic childhood memories into the game world. The architectural and visual style is set roughly 15 to 20 years behind the present day to evoke a sense of retro nostalgia. Through this fantastical and surreal underworld, we hoped to help everyone rediscover a bit of carefree childhood warmth. To be frank, we packed a lot of old-school memes and deadpan humor into the game during development—and looking back now, our execution was certainly a bit rough and unpolished (TAT). We’ve taken all your critiques to heart and will continue to refine the experience.

Please grant us a little more time! We will keep updating and optimizing the game in the days ahead to make sure we don't let any of you down. Thank you all once again for your patience, kindness, and love!

Most importantly, we’d love to share a sneak peek at the direction of our upcoming DLC updates:

Mid-Autumn/Ghost Festival Free Medium DLC Update Coming Soon!

At the end of this month, we will launch a medium-sized update themed around [The Unknown] and [Sacrifice]!

This update includes:

  • A brand-new Hero

  • The [Karma / Demerit] gameplay mode

  • Expanded [Tribute System] and [Build Options]

  • High-difficulty [New Challenge Events]

This update will be a FREE DLC! Thank you all again for your patience and support—get ready to face all-new challenges in the Underworld this Ghost Festival!

Discord

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Game update28 Sep 2026September 28 Update AnnouncementHello, everyone! It's been a while! With the holiday season upon us, Reap and Rush is getting another update. This update fixes a number of bugs players have frequently encountered: Bug Fixes · Fixed an issue where defeating a boss as Liu would not unlock White Wuchang or complete the Divine Dragon achievement . · Fixed issues where White Wuchang or a character using a movement-type Yin Spell c…Major update4 Sep 2026Ghost Festival Update Patch Notes!To all of our Hell "underworld envoy": The first free update for Reap and Rush officially went live on August 27! We hope the new heroes, White Wuchang and Liu , bring you a fresh and exciting experience. Since Hell officially opened its doors, we’ve been deeply grateful to see so many players stick around. We read every single piece of feedback carefully and fully acknowledge that there are st…Game update29 Aug 2026August 29 Update NoticeApology & Update The shop freezing issue caused a very poor experience, and it has now been fixed. Our team has begun reviewing the incident and refining our testing and release processes to prevent similar issues from happening again. Thank you to everyone who reported the issue, and to the players who are still willing to give us an opportunity to improve. We’re sorry, and thank you for your…