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Coven: All PowerfulNewsCoven Update: Faster Rounds, Smarter Bots
Game update

Coven Update: Faster Rounds, Smarter Bots

Coven: All Powerful · published 1 Aug 2026, 19:56 UTC

All newsPlayers around this dateRead on Steam

Enhancement Selection

  • Fixed a lock that could strand a match on the enhancement screen with the cards visible but doing nothing. If the selection state was cleared while voting was live, the phase died one step before locking in the picks, and every click after that failed silently.
  • Cards can no longer go dead. Clicking a card now resolves the enhancement it is actually showing rather than looking it up by position.
  • Voting no longer waits out the full timer once everyone has picked. When every player has voted, the countdown drops to at most 3 seconds. It only ever shortens, so a vote landing late never stretches the round back out.
  • This applies to the selection before the match and the selection between rounds.
  • A player leaving counts toward that check, so the timer stops waiting on somebody who is already gone.

Match Countdown

  • The countdown is snappier. Three, two and one now run at half a second each, with a longer FIGHT beat at the end.
  • Added a short buffer before the numbers begin. Players arriving a fraction of a second behind the host were missing the 3 entirely and dropping straight into 2.
  • Fixed the countdown not playing properly from round two onward. It was being armed against the previous round's clock, so it tore itself down before it could run.
  • Fixed match start timing being decided by the slowest machine in the room. Every client was broadcasting its own start time, so whoever finished loading last reset the countdown for everyone. The host owns it now.

Nomad's Relic

  • Team bots no longer capture at four times a player's rate. A bot standing on the point was worth four teammates, so a solo run with two bots banked progress far faster than intended. A bot now pulls exactly one player's weight.
  • Enemy bots contest the point. Bots already stood down whenever an enemy was on the relic, but a human captured straight through them, so bots could never defend. Both sides follow the same rule now: one team on the point, or nobody captures.
  • Defeated players no longer hold or capture the point. A body left on the relic could deadlock it for both teams.

Team Bots

  • Bot health bars are colour coded by team. Gold for the Sanctum, red for the Dominion.
  • Bots can now carry a distinct model per team, shown correctly for everyone in the match rather than only the host.

Lobby

  • Empty team seats now show a bot card, so you can see at a glance which slots bots will be filling. The seat hands over to the player model and banner the moment somebody joins.

Audio

  • Reduced repeated microphone errors for players whose audio device fails to start. The game no longer reopens the microphone every time the settings panel opens, and stops retrying when no microphone is connected. This quiets the errors rather than repairing a faulty audio device.
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