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Rocket Man XNewsDay 1 bug fixes
Game update

Day 1 bug fixes

Rocket Man X · published 31 Jul 2026, 21:20 UTC

All newsPlayers around this dateRead on Steam
  • Fixed an issue where every achievement for beating a level in a short amount of time could be unlocked by beating the level in 1 life. You now must beat the stage in 1 life while getting under the specified time. (this is the 4th time we've had to fix these achievements, it might not be the last time).
  • Fixed an issue where defeating Magma Monkey with specific weapons would not unlock the appropriate achievements.
  • Changed the number of Bazinga Attacks that Rocket can use at once from 1 to 3.


If you encounter any more bugs, please report it via Discord.

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Game update4 Sep 2026Potential crash fixThe randomizer page has had an inconsistent crash because of the shaky way the randomizer was set up. This update should fix the crash by stopping the code's execution before the crash can occur, and then trying again. If it fails multiple times, then it will stop and tell you to try again. There's no guarantee that it will stop every freeze or crash, but it should be a bit more consistent in s…Game update1 Sep 2026Removed the Ai imageRemoved the Ai generated fire sprite sheet from the game. It has been replaced with a finished version of the hand drawn fire sprite sheet that the Ai filled out originally. Now the fire is 100% human drawn. Also fixed a small bug where the flame sword and frost sword accessories gave the other's effect.Game update28 Aug 2026Minor AdjustmentsSlightly changed Fairy behavior. · Changed the size and position of enemies in the first combat area of the first AFE stage. Enemies are now less likely to get stuck hiding behind coffins, and are easier to spot. · Removed one of the monkeys from the same combat area.