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Battleship CommandNewsDamage Control and Engine Management
In-game event

Damage Control and Engine Management

Battleship Command · published 28 Jul 2026, 08:19 UTC · build 24427486

All newsPlayers around this dateRead on Steam

Hey everyone!

This patch brings changes and new features into the propulsion system as well as damage control.

The pump teams can now patch holes, various components of the ship systems can be repaired and fouling on the various systems needs to be maintained.

Now you cannot run your turbines at flank speed for too long, or the turbine will start getting damaged. If you have been in combat, pushing the turbines to their max, you will have to do some maintenance afterwards.

Fuel consumption has been adjusted towards historical values, so the ships endurance has decreased a lot in game. So on long missions or patrols you will have to take boilers offline to preserve fuel and keep the ship in cruise "mode".

More updates and improvements to these systems will come later!

In the update are also some bugfixes and adjustment. The ship now struggles to maintain speed in windy weather, it looses speed in turns and the dispersion of the main guns has been modified.

Cheers

Patch Notes Build #533

Fixes:

-Playership starting speed improvements on mission start

-Ship now looses speeds in turns and Waves

-Improved the shape of salvo dispersion, less spherical and more elliptical

-Adjusted fuel consumption to historical values at various speeds

-Improvements to fire fighting teams and pump teams

News:

-Fouling on boilers, turbines and gun barrels now affect performance

-You can now do maintenance on the main turrets and barrels

-Pump teams can now patch leaks in the hull

-Repairs can be made to main guns, boilers, turbines and rudders

-UI for ordering the crew to keep 1, 2, 3 or 4 boilers online per Engine room

More from Battleship Command

Other announcements

All news
Game update31 Aug 2026Patch Build #453Hi! Here's another hotfix for a case where the AI ships in your fleet might go passive and stop. Thanks for the help catching this bug!! Cheers \ -Solve one case with fleet ships going passiveGame update25 Aug 2026Patch Build #452Hey! Here's a small fix that hopefully solves a case where the ships in your fleet might go passive and stop moving. Cheers \ -Fix bug where manually assigning target would select the clicked ship \ -Potential fix for fleet ships going passiveGame update20 Aug 2026Hotfix Build #540Hey! This is a hotfix that stops guns from firing when they are out of arc. Also so a few small improvements to the guns behaviour. Cheers! \ -Slight delay in AI crew firing -Fix twitchy main guns -Fix guns firing when out of arc