Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Bolt ActionNewsBolt Action - First Look at In-Development Gameplay Footage
Community

Bolt Action - First Look at In-Development Gameplay Footage

Bolt Action · published 23 Jul 2026, 12:57 UTC

All newsPlayers around this dateRead on Steam

Commanders!

Yesterday, during our Slitherine Next event, we unveiled new gameplay footage captured from an in-development build of Bolt Action, giving players their first look at several of the game's core systems in action.

Many of these mechanics have been covered in our dev diaries, but this is the first time we've showcased them through actual gameplay.
While the game is still in development, we wanted to give you an early look at what the team has been working on and share our progress with the community. 


The visual elements are still a work in progress, so you may notice a few placeholder assets and known bugs throughout the footage. Right now, our focus is on refining the game's core systems and ensuring the gameplay feels solid, while visual effects and overall polish continue to evolve. 

We're grateful to everyone who joined us for the livestream, and we hope you enjoyed this first sneak peek at Bolt Action. Your feedback is invaluable and will help us continue improving the game as development progresses.

If you missed the livestream, you can catch up by watching the full livestream using the link below.

Stay tuned for more insights coming soon, join the community on Discord and don’t forget to wishlist the game

More from Bolt Action

Other announcements

All news
Community25 Aug 2026Bolt Action - Dev Diary #7: Teaching the AI to Play FairWargamers! While we love head-to-head multiplayer, we know that for a huge portion of our community, single-player is where you’ll spend most of your time. Whether you’re short on time for an online match, testing out experimental armies or using solo play to learn the ropes of Bolt Action - a great AI opponent is vital. We wanted an opponent that plays like a real human wargamer—one that reads…Community15 Jul 2026Bolt Action will be featured at Slitherine Next - Save The DateMark your calendars and get ready, Slitherine Next is back on July 22, 2026 at 6 pm CEST on our official channels. Expect updates from your favourite games and franchises such as Bolt Action, Distant Worlds 2, Nightmare Frontier, Radio Commander and many more. Our first showcase of the year will bring you exclusive announcements, updates, and reveals of upcoming titles. During the event, we'll…Community25 Jun 2026Bolt Action - Dev Diary #6: World War Mode - Our Sandbox CampaignWargamers! For our last few diaries, we’ve focused heavily on the core gameplay. Today, we pull back the curtain on our completely original, dynamic campaign mode. Instead of a "one-and-done" scripted, cinematic story (which was tempting!), we’re building a highly replayable, strategic sandbox inspired by best-in-class, procedurally generated campaigns. Here, preserving your troops and choosing…