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SoulmaskNewsSoulmask 1.0 Patch #15
Game update

Soulmask 1.0 Patch #15

Soulmask · published 9 Jul 2026, 07:55 UTC · build 23925927

All newsPlayers around this dateRead on Steam

Dear Chieftains,

To provide a better gameplay experience, this update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:

【Gameplay Adjustments】

Animals can now be placed on the player’s shoulder while riding or seated. If an animal is already on the player’s shoulder, it will no longer be removed automatically when riding or sitting.

Corrected the weapon tier of the Ancient War Bow to Forged Steel tier.

Enabled decay for Outpost buildings.

Reduced the weight of Weapon Racks.

Adjusted some tutorial texts.

【Feature Optimizations】

Red Crystals can now be searched from the backpack and nearby boxes directly in the Y interface for embedding.

Reduced the materials required for Deep Registration.

Reduced the energy cost required for Tribesman Digitization and Data Materialization.

Greatly reduced the crafting time of Hibernation Pods, Masks, and Mask Modules.

When opening the Mask Unlock or Mask Decoration interface, the list on the left will now automatically scroll to the current Mask.

Optimized Red Crystal embedding logic to reduce irrelevant information.

Reduced the unlock cost of some Mask feather ornaments and hanging ornament parts.

Added a “√” mark to Status categories, making completed categories clearer.

Increased the display distance of the recruitable popup when barbarians submit.

Optimized exploration points: all important exploration points now include recommended gear descriptions to help players prepare.

Eye of Sands Holy Ruins: removed the mechanism restriction at the lower entrance, making exploration smoother.

Optimized the number of mechanisms required to open the lower hall in the Hot Desert Ruins Dungeon, making exploration smoother.

【Bug Fixes】

Fixed an issue where Tips information could display incorrectly when moving quickly in the Red Crystal embedding interface.

Fixed an issue where animals summoned by Natural Enlightenment could behave abnormally under certain conditions.

Fixed an issue where invading barbarians in the “Cloud Mist Forest” map could spawn inside terrain.

Fixed an issue where Phantom Step Rush Punch could briefly become unavailable.

Optimized an issue where the Mask model would not disappear after a Mask-related Holy Relic chest was opened by a solo player.

Fixed an issue with incorrect names for the Manghorn Tribe transport team.

Fixed an issue where moving a Powered Ropeway could reset and rename its box.

Fixed an issue where Anti-gravity Engines could not be repaired.

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