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Ramshackle PlaytestNewsPT3.21
Game update

PT3.21

Ramshackle Playtest · published 9 Jul 2026, 07:03 UTC

All newsPlayers around this dateRead on Steam

[Fixes]

  • Fixed square hatch face angle

  • Fixed the wrong crew sometimes being selected for tasks (sorting bug)

  • Fixed motd command not working with a blank motd

[Features]

  • Added a lock/unlock input to hatches, which when triggered will force the crew out of the hatch

  • Added an optional assignment on crew positions that can be linked to hatches, which will whitelist that hatch to only accept crew from that position.

[Misc]

  • Added a more complex armor hole cost readout

    • partial change, affects mass & LC will increase with # of colliders on armor "Machining cost"

    • This is in preparation for an armor cost change, which will come in a later patch

  • Added a button to the main menu that takes you to the ramshackle site

More from Ramshackle Playtest

Other announcements

All news
Game update30 Jul 2026PT3.26Features · New spectator cam — unify F11 / death cams Fixes · Potential fix for a vram memory leak related to the HUD · NavMeshTraversalCache skip in builder · fix rejoin behavior in sandboxGame update27 Jul 2026PT3.25h\ · More small tweaks to (hopefully) improve performance with physics sync · new Remote Sync options in debug settings · Fixed terrain generation not conforming to roads well · fixed rocks sometimes spawning over roads · fixed some music tracks not getting added/ removed some old builder tracks until they can be mixed betterGame update26 Jul 2026PT3.25g\ · Reverted to previous syncing setup by default, with new hull/traverse syncing in "Debug" settings · fixes to clientside physics performance · fixed disconnect behavior on gamemodes, longer grace period before getting replaced with a bot (~2 mins) · Fix some missing music