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Ramshackle PlaytestNewsPT3.20 - Midpatch
In-game event

PT3.20 - Midpatch

Ramshackle Playtest · published 6 Jul 2026, 07:37 UTC

All newsPlayers around this dateRead on Steam

This is going to act as a preliminary balance & content patch before a larger balance update coming later. (PT3.5)

Content

  • New Rank II Light Track - T-50

  • New Rank II Medium Wheel (Duel)

  • Added Left-Side Trunnion options for both A & B Styles

  • New Truck/Car Style Driver Position

  • Re-enabled 'Open' Input on Hatches

  • Added option to disable crew access on Hatches

  • Added ability to toggle muzzle breaks on select cannons

  • Added muzzle break option to 5cm, 6pdr, 75mmM3, 90mmM3 cannons

  • Cannons with optional muzzle breaks will have their recoil doubled if removed

Balance

  • Armor Class on Armors now changes based on ~Thickness
    - Thinner plates = None/Light > Thicker Plates = Med/Heavy

  • Armor 'Drilling' now respects Armor Class
    - Shells with less armor damage do less drilling vs Medium & Heavy Class Armors

  • Crew HP reduced to 50

  • Changes to how Frag Damage is applied overall increasing damage for AP/APC/APHE/APCBC shells

  • 8.8cm APCBC armor damage increased to Heavy

  • 90mm AP armor damage increased to Heavy

  • 10.5cm APC armor damage increased to Heavy

  • Reduced Blast Damage on 57mmZis to 250 from 350

  • Wheels gear-ratios have been changed to be closer to tracks (better torque) (hidden stat)

  • Wheels have now better power efficiency compared to tracks at lighter weights (hidden stat)

  • Wheels have there max tractive effort weight halved (hidden stat)

Misc

  • Added server MOTD admin command, accessible through "motd" in the console

  • "Abandon Vessel" warning when near death

  • Designer FoV slider in settings

  • Context-relevant ribbon warnings for certain modules in designer (Press G to move gearshift, etc)

  • Added a steam achievement for completing tutorials

  • Basic system for crew hats + supporter rewards

  • .obj exporter in F9 menu in designer

Fixes

  • Fixed nametag not hiding correctly when destroyed

  • Crew hitboxes sometimes not updating

  • Updated some destroyed models on tracks

  • Fix some chat scroll behavior

  • Traverse modules breaking when jogging rotation

More from Ramshackle Playtest

Other announcements

All news
Game update30 Jul 2026PT3.26Features · New spectator cam — unify F11 / death cams Fixes · Potential fix for a vram memory leak related to the HUD · NavMeshTraversalCache skip in builder · fix rejoin behavior in sandboxGame update27 Jul 2026PT3.25h\ · More small tweaks to (hopefully) improve performance with physics sync · new Remote Sync options in debug settings · Fixed terrain generation not conforming to roads well · fixed rocks sometimes spawning over roads · fixed some music tracks not getting added/ removed some old builder tracks until they can be mixed betterGame update26 Jul 2026PT3.25g\ · Reverted to previous syncing setup by default, with new hull/traverse syncing in "Debug" settings · fixes to clientside physics performance · fixed disconnect behavior on gamemodes, longer grace period before getting replaced with a bot (~2 mins) · Fix some missing music