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Ramshackle PlaytestNewsPT3.16DEV
Game update

PT3.16DEV

Ramshackle Playtest · published 30 Jun 2026, 03:51 UTC

All newsPlayers around this dateRead on Steam

This is a preview to fix a lot of performance and connectivity issues, we need to make sure there were no regressions.

Games that are hotjoined are handled differently per mission atm (Siege in general has a lot more going on which can significantly affect lower-end clients joining)

[Misc]

  • Perspective-aware team color (you are always blue, enemy is always red)

    • Clientside configuration for the colors will come later

  • More features on the music player

  • Roadmap on the main menu

  • Builder should be more accurate on ammo issues, like when a gunner can reach a gun but a loader cannot

[Fixes]

  • Potential fix for hotjoin and spawn assignment behavior in Siege

  • Trunnion1's tilt speed was a lot slower than trunnion2 due to a typo, now it's equal

  • Potential fix to unreliable XP rewarding: XP should be rewarded into your profile immediately instead of the end of the match

  • Potential fix to client desync on cash/ticket counter

  • Fix for selecting an issue while in the orbit cam tilting it weirdly

  • Fix for the detection system running lots of its logic on the client

More from Ramshackle Playtest

Other announcements

All news
Game update30 Jul 2026PT3.26Features · New spectator cam — unify F11 / death cams Fixes · Potential fix for a vram memory leak related to the HUD · NavMeshTraversalCache skip in builder · fix rejoin behavior in sandboxGame update27 Jul 2026PT3.25h\ · More small tweaks to (hopefully) improve performance with physics sync · new Remote Sync options in debug settings · Fixed terrain generation not conforming to roads well · fixed rocks sometimes spawning over roads · fixed some music tracks not getting added/ removed some old builder tracks until they can be mixed betterGame update26 Jul 2026PT3.25g\ · Reverted to previous syncing setup by default, with new hull/traverse syncing in "Debug" settings · fixes to clientside physics performance · fixed disconnect behavior on gamemodes, longer grace period before getting replaced with a bot (~2 mins) · Fix some missing music