Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Planet No More DemoNewsPlanet No More Weekly Devlog #7
Community

Planet No More Weekly Devlog #7

Planet No More Demo · published 19 Jun 2026, 10:00 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

This week, we kept our momentum going by deeply focusing on refining the core game loops, expanding player options, and squashing some nasty bugs. Our main goal lately has been to introduce mechanics that give you more control over your resources during hectic moments, while also adding high energy modifiers that completely change the pace of your runs. We are making sure the late game experience feels just as responsive, rewarding, and chaotic as the early layers.

Here is a look at what we’ve done this week:

New Stuff & Mechanics

  • You can now upgrade the expiration timer of dropped resources! This means mined materials will linger on screen much longer, giving you plenty of breathing room to collect them before they vanish.

  • Added a brand-new comet variant that doubles the attack speed of all your ships for a limited time. As with the others, its spawn chance and buff duration are fully upgradable. We call it "Speed Comet".

  • Added another powerful comet type that multiplies the critical hit chance of all your ships by 5x for a limited duration. Its spawn chance and effect duration can also be upgraded to maximize your burst damage. It's called "Critical Comet".

  • We tracked down and completely fixed a critical bug that occurred in the later stages of the game, which would break the upgrade tree and render it completely unusable.

We're cooking comething as you can see here... We'll let you know when it is done!

What's Next?

Next week, we’ll keep our heads down and continue implementing new mechanics and content just like this week. I can't wait to share the next batch of features we cook up!

If you haven't yet, please add Planet No More to your Steam Wishlist. Every single wishlist helps us with visibility and keeps the momentum going!

Thanks for following our journey. See you next time!

— Cos @ WiseMonkeES

More from Planet No More Demo

Other announcements

All news
Community26 Jul 2026Planet No More Weekly Devlog #12Hi everyone! First of all, this devlog is arriving a little later than usual. Friday turned into a very busy day, and by the evening we ended up celebrating with some of the other teams sharing the same game development ecosystem. We had a great time, but that also meant I missed our usual weekly devlog schedule. Sorry for the delay! This week, we continued developing the second-tier ships. We’…Community17 Jul 2026Planet No More Weekly Devlog #11Hi everyone! We’ve had an incredibly productive week as we’ve officially implemented the fourth and final currency to complete our game's economy: Comet Orbs. We are really excited to see how this final piece of the puzzle changes the way you approach upgrades and long-term planning in the game! Here is a look at what we’ve done this week: · We officially introduced the Comet Orb, our final cur…Community10 Jul 2026Planet No More Weekly Devlog #10Hi everyone! As promised last week, we've officially started building out the new currency systems that will add deeper layers to Planet No More's economy. The first one is now fully functional, and it's designed specifically around your most direct tool: the cursor itself. Here is a look at what we've done this week: · We've implemented the first of our new currencies: Cursor Shard . Once you…