Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ContractVilleNewsUpdate 1.8.6 - Optimizations, Repainting, Bug Fixes & 40% OFF Sale!
In-game event

Update 1.8.6 - Optimizations, Repainting, Bug Fixes & 40% OFF Sale!

ContractVille · published 11 Jun 2026, 21:45 UTC · build 23689681

All newsPlayers around this dateRead on Steam

🛠️ Update 1.8.6 - Optimization & Bug Fixes

Core Systems Rework & Visual Upgrades

We identified some underlying issues causing RAM leaks and heavy network loads related to the Painting, Plastering, Window Cleaning, Dirt Cleaning, and Ceiling Painting mechanics. To resolve this, we completely rebuilt the infrastructure of these systems. They are now much more optimized and network-friendly. While doing this, we also added several visual and quality-of-life improvements:

  • Painting & Re-paintability: The visual transition from plaster to paint has been improved. We also added a highly requested feature: Re-paintability! You can now paint directly over an already painted wall with a new color without any extra steps.

  • Plastering: Applying plaster now has a much more realistic texture and feel as it covers the wall.

  • Dirt Cleaning: Dirt density has been balanced. Instead of disappearing abruptly, the dirt now gradually fades away as you clean it for a smoother visual experience.

  • Window Cleaning: Dirt density has been balanced and the cleaning process has been readjusted.

  • Renewed Window Models: Two window models have been remodeled. You can see the before and after comparison below:


City & Asset Optimization

As part of our ongoing optimization efforts, we have completed another pass on building structures:

  • Enterable Buildings: Optimization improvements have been applied to all enterable buildings across the city. Alongside these performance tweaks, we also made several visual enhancements to their interiors and exteriors.

  • Road Collisions: Improvements have been made to road collisions for a smoother driving and walking experience.

  • Airport & Skyscraper Zones: Both of these areas have been optimized for better performance while simultaneously receiving visual upgrades.

  • City Props: Various small props around the city have been optimized to reduce load, and their visual quality has been increased.

  • Siggo Glide (3-Wheeler Vehicle): The 3-wheeler has been optimized for performance, and its interior painting visuals have been improved.

  • World Tweaks: Made several minor visual and optimization adjustments across the entire game world.

  • Trees: The draw distance of trees has been improved.


Performance, Crash Fixes & Black Screen

  • RAM/VRAM Usage: We conducted a detailed review of memory usage. As mentioned above, the major RAM leaks tied to the cleaning/painting systems have been completely resolved. We have detected two other minor memory issues which will be addressed in the next update.

  • GPU Crashes: We investigated over 10 different GPU crash reports to find a consistent pattern or a code-related issue on our end. However, the majority of the patterns we observed were either hardware-related or completely isolated edge cases. We will continue monitoring and working on this front.

  • Black Screen Issue: The recent solutions we provided for the black screen issue seem to have resolved the problems we could successfully identify. However, there are still a few rare cases where we cannot retrieve logs. For those still experiencing this, we will be updating our black screen troubleshooting steps in the relevant Discord channel.


Economy Adjustments (Looking Ahead)

We have been researching and reviewing the in-game economy. To ensure we make the right calls and keep things balanced in the next update, we plan to adjust the profit margins for Taxi, Parcel, and Recycling systems (especially for the advanced recyclable materials).


A Note on Steam Deck Compatibility

We hear your questions and see your excitement for Steam Deck support! Steam Deck compatibility is something we are actively evaluating and technically researching for ContractVille.

We want to ensure the game can provide a stable and enjoyable experience on the handheld before sharing any definitive news. While we cannot confirm a specific date or promise full official support at this stage, please know it is definitely on our radar and we are looking into it.


🔥 Special Discounts

  • ContractVille – 40% Off A perfect time to jump into the world of construction!

  • All DLCs (Individual) – 33% Off Looking to spice up your interior designs? Every single furniture pack is on sale! Grab the Medieval, Japanese, Sci-Fi, or the Valentine's Day Furniture Pack individually at a 33% discount to bring distinct styles to your builds.


As always, a huge thank you for your ongoing support, feedback, and bug reports—they are vital in helping us polish the game. Dive in, enjoy the smoother frames, and let us know what you think!

Happy contracting!

More from ContractVille

Other announcements

All news
In-game event25 Jun 2026Steam Summer Sale & GiveawayHello everyone, The Steam Summer Sale has officially begun! If you've been waiting for the perfect time to start your journey in ContractVille, this is it. During the event, the base game is available at a 66% discount, and all of our DLCs are 50% off. It's a great opportunity to jump in or complete your collection. To celebrate the sale, we are also hosting a giveaway! 25 lucky winners will re…Game update17 Jun 2026Hotfix 1.8.6.1 - Bug Fixes & Visual AdjustmentsHello everyone, We are releasing a small hotfix to address several issues related to the painting and cleaning systems, as well as fixing some visual desyncs in multiplayer. Here are the patch notes: Bug Fixes & Improvements: · Fixed an issue where walls could get stuck in the plastered state despite reaching 100% completion when multiple players painted simultaneously. · Added missing visual e…In-game event6 May 2026Update 1.8.5 - Optimizations, Bug Fixes, Black Screen & 33% OFF Sale!Hello Contractors, First and foremost, we want to address the community directly. We see your feedback, we read your reviews, and we know exactly which areas you have been complaining about. We want to assure you that we are fully aware of these issues, and we are continuously working to make improvements. Welcome to Update 1.8.5 ! Here is everything we have changed, optimized, and fixed: 🔥 33…