Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Astro CompanyNewsDevlog #4 – The Core Fights Back
Major update

Devlog #4 – The Core Fights Back

Astro Company · published 5 Jun 2026, 21:29 UTC

All newsPlayers around this dateRead on Steam

Devlog #4 – The Core Fights Back

Hey everyone!

This update is focused on making Astro Company feel smoother, more reactive and more replayable. I’ve been working on performance, new cards, balance changes and several smaller improvements that should make the game feel better during longer runs.

Performance Improvements

One of the biggest goals for this update was improving performance during larger waves.

Since Astro Company is an endless tower defense game, the screen can quickly become filled with enemies, projectiles and effects. I’ve been working on optimizing several systems so the game can handle bigger waves more smoothly, with fewer FPS drops and better stability during intense moments.

The goal is simple:

More chaos on screen, but less performance loss.

New Cards

I’ve also added more cards to increase build variety between runs.

The new cards are meant to give players more choices and create stronger combinations between towers, the Core and global upgrades. Some cards focus on damage, some improve attack speed or projectile behavior, and others help with survival or scaling into later waves.

This should make runs feel less repetitive and give players more reasons to experiment with different strategies.

Combat and Game Feel

This update also includes improvements to combat readability and overall game feel.

As the game gets more chaotic, it is important that players can still understand what is happening. I’ve been adjusting visual feedback, enemy behavior and combat pacing so bigger waves feel intense, but not completely unreadable.

Balance Changes

Several values have been adjusted to make progression feel better across a run.

This includes changes to enemy scaling, rewards, cards and tower balance. The goal is not final balance yet, but to move the game closer to a more satisfying endless roguelike loop where every upgrade choice matters.

Quality-of-Life Improvements

I’ve also made a number of smaller improvements and fixes, including UI adjustments, smoother flow between waves and various polish changes.

These are not always the most visible changes, but they help the game feel cleaner and easier to play.

Bug Fixes

This update also fixes multiple smaller issues found during testing.

Thanks to everyone who has been following the project and giving feedback — it helps a lot.

What’s Next

Next, I want to keep expanding the game with more cards, more enemy variety, stronger progression and more reasons to keep pushing deeper into the endless waves.

Astro Company is still evolving, and this update is another step toward making the game more fun, chaotic and replayable.

Thanks for following the development!

More from Astro Company

Other announcements

All news
Major update11 Feb 2026🚀 Devlog #2 – Scaling an Endless Tower Defense Without Killing Performance🚀 Devlog #2 – Scaling an Endless Tower Defense Without Killing Performance Hey everyone 👋 I want to share a deeper look at what I’ve been working on recently, because this update touches the core of the game more than anything else so far. When you’re building an endless tower defense , things work great at first… until the enemy count starts going up. Fast. ⚠️ The Problem: Endless Waves, Fin…Major update6 Dec 202550+ New Cards, 30 New Artifacts, Performance Boost & Playtest Update!Today we are excited to release the biggest update so far for ASTROCOMPANY : More than 50 new cards , over 30 new artifacts , massive performance improvements , and a fully updated Playtest build now available on Steam. This update expands build variety, late-game chaos, and the number of possible broken synergies you can discover. New Artifact System Artifacts are powerful, passive upgrades th…Community22 Oct 2025Astro Company Playtest is now live!Astro Company Playtest is now live! We’re excited to announce that the Astro Company Playtest is officially open! If you’ve requested access, keep an eye on your Steam client – we’re starting to grant access to testers. Join the Playtest and help us shape the future of Astro Company with your feedback. Every bug report, suggestion, and idea helps us improve the game before Early Access. Head ov…