Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
FareverNewsPatch Notes for 29/05/2026
In-game event

Patch Notes for 29/05/2026

Farever · published 29 May 2026, 13:46 UTC · build 23472338

All newsPlayers around this dateRead on Steam

Hey everyone!

Thank you for your continued feedback on Farever, we are fully focused on addressing any issues that could impact the quality of your playing experience!

Before we dive into the details we would like to share more information on our next content update, in addition to the Early Access roadmap.
Will see our first Major Update added towards the end of June. It will introduce a new region, new instances and bosses, more weapons, a level cap increase, and much more that will be revealed over the course of the month.

1. First look at the new region 2. New region Boss

We are delighted to see that so many of you can’t wait to dive into fresh new content, and we cannot wait to fully reveal what we have planned for the first Major Update!

Now let’s take a look at the changes for v0.1.6(.2):

Bugfixes


Thank you for using the in-game bug report feature. With your help, we’re able to provide fixes as quickly as possible

  • Fixed display of monsters that have been killed before being added to the codex, such as dungeon monsters.
  • All shields (like Spark Shield) should now be correctly providing their full value when refreshed.
  • Fixed gamepad map navigation
  • Remove gameplay popups incorrectly showing off.
  • Fix Boss adds spawning without aggro

Quality of Life


As we understand getting some weapons can be specifically hard, we have added several weapons to the merchant in Valley of Eternal Autumn

  • Added several weapons to the merchant in Valley of Eternal Autumn
    • All starter weapons
    • Radiance
    • Judgment
    • Credence
    • Glory
    • Dominion


These are set as Rare and Level 20. We plan to introduce a way to get a version with a superior rarity in the future, as well as an upgraded version of the base weapon with a brand new passive ability.

Optimisation


We are still hard at work on performance and server optimisation, they will both be continuously improved throughout Early Access.
Some of our current priorities include reducing both lag and stuttering, improving performance and accessibility, and addressing issues when connecting between the overworld and instances.
We are progressing well and will keep you updated on our progress in future patch notes.

Balancing


Balancing is part of Early Access development, we will keep improving it based on your feedback until we are satisfied with the results. Here are additional changes following yesterday patch

Warrior

  • Class SKill
    • Ignore Pain (Last Stand Rune) - Now correctly heal 35% maximum Health

  • Hemorrhage Talent tree

    • Bloodfeast - Heal granted by Hemorrhage increased from 7/15% -> 15/30%
    • Fighting Spirit - Critical chance increased from 1/2% -> 2/4%
    • Master-at-arms - Critical damage from attacks increased from 10/20% -> 15/30%
    • Red Tempo - On trigger, reduces the cooldown of all your weapon skills by 0.5s -> 1s

Priest

  • Sunlight Talent Tree
    • Might of the Executioner - Critical damage from attacks increased from 10/20% -> 15/30%
    • Zealous Fighter - Critical chance from attacks increased from 3/6% -> 4/8%

Mage

  • Increasing base spark regeneration in combat.
  • Class Skill
    • Spark Beam
      • Deals damage and regeneration over 2s -> 1s
      • Spark regeneration increased from 12% -> 18%
      • Tick every 0.25s instead of 0.5s
      • Intellect damage ratio increased from 100% -> 200%

    • Conduit: Shard - Intellect ratio damage increased from 25% -> 30%
    • Spark Shield - Spark Cost has been removed.
    • Static Nova - Intellect damage ratio increased from 90% -> 150%
    • Cooldown reduced from 12s -> 10s
  • Chaincast Talent tree

    • Time window to trigger chaincast has been removed
    • Amplification - Critical damage from attacks reduced from 10/20% -> 15/30%
    • Conduit: Spark Explosion - Intellect ratio damage increased from 20% -> 25%
    • Conduit: Lifebolt - Intellect ratio healing increased from 20% -> 25%
    • Life current - Now correctly regenerates 2 spark points
    • Infinite Resources - Regenerates 2 -> 3 spark points every 3s-> 2s
    • Temporal Compression - On trigger, reduces the cooldown of all your weapon skills by 0.5s -> 1s
    • Conduit Residues - Triggering Conduits has a 15% -> 25% chance to regenerate 5 Spark points
    • Flowing Vitality - Healing increased from 2/4% -> 3/6%
    • Concentrated Power - Magic Penetration increased from 3/6% -> 5/10%

Weapons

Magma Mia

  • Furnace Roar - Intellect damage ratio increased from 250% -> 400%


Book of Mimi'zan

  • Expulse - Damage ratio increased from 80% -> 100%


Amon Ram

  • Blessing (Rank 3) - Empowered attacks chance to critically strike increased from 15% -> 70%


Twin Pillars of Justice

  • Sentence - Your damage bonus against a sentenced enemy is increased from 5% -> 10%

https://store.steampowered.com/app/3672400/Farever/

More from Farever

Other announcements

All news
Game update11 Sep 2026Public Test Hotfix for 11/09Thank you all for playing the Public Test branch and sending your feedback! We are now doing a quick hotfix to answer some demand you had as well as doing a quick hotfix v0.2.4.29918-public test Public test features · Imported characters from the live version of the game · Made Heroic Dungeons available by default (only for the public test) Balancing · (Heroic) Lost City of Mayda · Nepsilon Bub…Community10 Sep 2026Call to Glory Major Update #2 - Available September 30thAnswer the call and claim victory in our next Major Update to be released on September 30th. The Call to Glory Update introduce the Heroic Mode, a new difficulty level that will be available for all dungeons. Triumph over these dungeons to obtain new epic gear and reach a new level of power to show off to your friends! Heroic mode is a new difficulty level for dungeons and bosses that is above…Community21 Aug 2026Introducing Farever Creator Program✨Hello everyone! We’re excited to introduce the Farever Creator Program, a space dedicated to supporting creators who make content around Farever Whether you stream, create videos, share short-form content, or make fan art, the program is designed to give you more tools, visibility, and opportunities to collaborate with us. What's included? As a member of the Farever Creator Program, you'll get…