highly experimental snake stuff. as in, i refactored revive cubes and didnt test it at all
feedback:
-now also sends excerpts of your godot logs so hopefully i dont need to ask ppl to dig through %appdata% as much anymore
bugfixes:
-snake: additionally safety against making duplicate revive cubes
-snake: refactor revive cubes to use less network
-snake: a clumsy attempt at squashing the issue where ppl would be stuck in the snake box. at least, if this is still a problem, feedback now sending logs will make this easier to figure out
-snake: fix snake being able to turn before getting off the start platform
-snake: fix snake blocks sticking around in the snake block after game over