Quantum Covenant Playtest · published
Runs autosave at each wave boundary past wave 1. RESUME RUN on the main menu restores your loadout, mods, perks, rerolls, score, and the same wave.
SAVE & QUIT in the pause menu suspends the run. Starting a fresh run over a saved one asks you to confirm.
Saved runs are signed, and resumed runs are tagged on the leaderboard.
A guest who drops mid-run keeps their seat for 5 minutes. Rejoin within 45 seconds and you're back alive at your parked hull. REJOIN LAST SESSION on the main menu brings you back after a crash.
The squad sees when a pilot is parked, returns, or is dropped. The host can drop a parked seat.
Co-op runs resume too: the lobby shows who has returned and who is missing, with Steam invites for the missing pilots.
A description line under the main-menu grid replaces tooltips.
The GUIDE plates are filled in, with links into the dossier and ARSENAL.
WARDEN OF THE SEALS reverted to DEATH SPHERE on screen.
A grassed earth berm eases the entry to all four launch ramps. Ramp collision is unchanged.
A start-run press could abort the game.
Spawns arriving mid-load no longer race the loader.
A dead pilot who rejoins spectates instead of being stuck.