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Quantum Covenant PlaytestNews09/19/2026 Update (Run Saves, Co-op Reconnect, Ramp Fix)
Game update

09/19/2026 Update (Run Saves, Co-op Reconnect, Ramp Fix)

Quantum Covenant Playtest · published 20 Sep 2026, 00:54 UTC

All newsPlayers around this dateRead on Steam

Run Saves

  • Runs autosave at each wave boundary past wave 1. RESUME RUN on the main menu restores your loadout, mods, perks, rerolls, score, and the same wave.

  • SAVE & QUIT in the pause menu suspends the run. Starting a fresh run over a saved one asks you to confirm.

  • Saved runs are signed, and resumed runs are tagged on the leaderboard.

Co-op Reconnect and Resume

  • A guest who drops mid-run keeps their seat for 5 minutes. Rejoin within 45 seconds and you're back alive at your parked hull. REJOIN LAST SESSION on the main menu brings you back after a crash.

  • The squad sees when a pilot is parked, returns, or is dropped. The host can drop a parked seat.

  • Co-op runs resume too: the lobby shows who has returned and who is missing, with Steam invites for the missing pilots.

Menus and GUIDE

  • A description line under the main-menu grid replaces tooltips.

  • The GUIDE plates are filled in, with links into the dossier and ARSENAL.

  • WARDEN OF THE SEALS reverted to DEATH SPHERE on screen.

BOWL OVERGROWTH

  • A grassed earth berm eases the entry to all four launch ramps. Ramp collision is unchanged.

Fixes

  • A start-run press could abort the game.

  • Spawns arriving mid-load no longer race the loader.

  • A dead pilot who rejoins spectates instead of being stuck.

More from Quantum Covenant Playtest

Other announcements

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