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EightfoldNewsv0.9.0
In-game event

v0.9.0

Eightfold · published 3 Sep 2026, 18:21 UTC · build 25107734

All newsPlayers around this dateRead on Steam

Eightfold v0.9.0


This update adds joker discovery to the Collection, a run history, a new round won sequence with per act boss portals, and a full tooltip overhaul with inline icons. It also fixes several long standing issues with stranded cards, score overflow and the act complete screen.

Added

  • Joker Artworks for Duck Pond, Human Dynamo, Social Site, Dirty Circus, Flat Ride and Pachinko, and new deck backs for Mime and Sword Swallower

  • Joker Discovery. Every joker starts undiscovered in the Collection and is revealed once you own it in a run. Undiscovered jokers in the shop and in boosters show Not Discovered as their name but keep their effect text visible, and flip to their real name the moment they join your hand. Locked jokers keep their lock and still show the unlock requirement. Existing profiles keep everything they already owned or unlocked.

  • Run History. The backstage has a new window listing your past runs including stats and build.

  • Boss portals. Added temporary boss portal vfx for round1 and round2 replacing the black silhouettes.

  • Score bar effect when the required score is reached.

  • Temporary cards have a new visual effect so they are easy to tell apart in hand.

  • Enhanced Tooltips. Tooltip descriptions now show inline icons for Mult, Chips, gold, Soul Shards, charges, destroy, drain, merge, sell, probability rolls and curses. A new toggle in General settings turns them off for plain text tooltips.

  • Tooltip overhaul. New frame art, centered titles, and a wording pass over every joker, consumable, tag, voucher, deck, boss, difficulty and unlock requirement text. Joker tooltips now show the Food tag, and the Food term explains that Food jokers cannot be sold.

  • Unlock toast now shows the unlock requirement under the joker name.

  • Backstage. Tooltips on locked buttons and starter jokers, indicators for difficulty and new unlocks, a rerolls counter, and a clearer difficulty points display. The apply button in the difficulties window is gone; changes take effect directly.

  • Deck selection shows unlock progress on the requirement link, with per difficulty progress for All Difficulties Won.

Fixed

  • Act complete: long Card Bonus lists no longer overflow into the Act Bonus section. The total is now the closing row of the Act Bonus list and covers only the gold the claim pays out, since card bonuses were already paid during the round. Soul Shards appear as their own row when granted.

  • Scored cards saved from destruction, and temporary cards that expired, could stay on the table as ghost cards and follow you into the shop. Temporary expiry now always removes the card, and Mirror skips Damned cards from its destruction roll.

  • Cards shown in a Pact, Trick or Sticker booster were still treated as on screen afterwards, so a later Concession Stand, Fairy Floss, Butcher or Bubble Gum effect could leave a stray card view in the shop.

  • The run mult overflowed far below the intended limit and the score read naneinf around e35. Mult now uses full double precision and only reads naneinf at the double limit, and mult labels no longer depend on the system locale.

  • Nightmare difficulty morphed scored cards after they had already flown to the discard pile, so the morph effect never showed. Morphs now play on the card while it is still on the table, with sound in sync.

  • Grizzled Announcer, Beast Catcher and Outside Talker now read "When drawing, one card is guaranteed to be ..." since the mechanic guarantees inclusion rather than adding an extra card.

  • Grizzled Announcer accepts any of its three ranks instead of rolling a single rank and whiffing when that rank is exhausted.

  • Fleeting Passion also locks jokers added mid act.

  • Merging destroys the absorbed card properly, so Popcorn and the destroyed cards stat count it.

  • Abandoning a run now commits pending unlocks, and unlock conditions based on a joker's mult or charges update live instead of waiting for the next hand.

  • Corrupting, Fashionable, Lurid, Savoring and Toned no longer fade in a dimmed boss over the portal in act two; every boss shows only the portal in acts one and two.

  • Restored the missing finale glow on Toned, Corrupting, Fashionable and Savoring.

  • Text still referring to dollar amounts now says gold, and Negligence refers to the first and second act.

  • Removed the unused Tooltip Mode and Tooltip Delay settings. Controller and keyboard focus tooltips appear after 100 ms instead of a full second.

  • Removed keyword underlines from tooltips, term hints and tag chips, since inline icons made them read as hoverable links.

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Game update14 Sep 2026v0.9.7Update v0.9.7 Guided tutorial, Circus Band Member redesign, a rolling score counter and a batch of joker, shop and audio fixes. Added · Tutorial. Start it from the new Tutorial button in the Backstage. A fixed deck and seed walk you through 47 steps: act selection, hand and action buttons, scoring, the deck window, Run Info, your first shop, act skips and tags, a boss fight and a finale shop wi…Game update10 Sep 2026v0.9.6Update v0.9.6 Added · Random deck. Unlocks after five other decks. Starts a random unlocked deck and pays extra Soul Shards per boss, equal to the stage number. · New art for all decks. Knife Thrower has its own art now. Final art for Master Trick, Daily Regimen and Hedge Maze. · Deck info above the draw pile: Strong Man highscore, Tamer bonus Mult, Acro Dancer Mult for the selected hand, Escap…Game update7 Sep 2026v0.9.5v0.9.5 Fixes · Jokers whose value is scored by the cards themselves, such as Hell Driver, Snake Lady, Fireworks and Style and Smile, no longer show a misleading +0 badge. · Funnel Cake's badge shows the total Mult of your selected hand instead of a flat +8. · Royal Burger's xMult now scores on each King, Queen and Jack with the popup on the card, so retriggers apply per card. · Colored values a…