
Hi everyone!
We've been keeping momentum with another hotfix to address a few more issues and to polish up some parts based on recent testing.
Hotfix Changelog:
Clients that join later to a stage can now see bot character avatars in their HUD.
Bots that are available in the story mode will now be visible in the player lobby screen.
If "Add Bots" is selected in the arcade mode, they will also be visible when hovering over the map during the map selection phase.
Bots are only in a level during story mode or arcade mode if "Add Bots" is selected. Players will replace bots while they are in the map.
Added 5 more achievements.
Changed the story map color coding of maps that are locked but known from red to purple.
Fixed Melee Weapon damage. Previously, melee damage was reduced for the first hit zombie or destructible instead of the 2nd hit.
Player kick and melee attacks on the story map now trigger a sound effect and visual, they can also interact with physics objects
On the story map, players will now receive a token for each difficulty and lower that they achieved in that level. Tokens are physics objects with which players can mess with, but get reset each time when the server is entering the Story map.
Polished trap selection so players can easily spot which traps they can build.
Ashley's bot in the Supermarket level is now no longer locked in a room.
The characters will now carry their guitars visibly on their back.
If you run into any bugs or have any thoughts, please drop a comment below or join the Steam discussions!