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isekizima: Ruins and Tails JourneyNewsUpdate ver. 0.7008
Game update

Update ver. 0.7008

isekizima: Ruins and Tails Journey · published 27 Aug 2026, 12:49 UTC

All newsPlayers around this dateRead on Steam

ver. 0.7008

- Projectiles fired by enemies now fade out when they disappear.

- Platforms that break when stepped on will no longer activate just from being touched while the player is in the air.

- Added dust and leaf effects to pitfall traps.

- Added a dust cloud effect when arches collapse.

- Added more details to the backgrounds of some stages.

ver. 0.7xx

I've completed implementing all stages and am currently making adjustments. In this announcement, I've listed items that can be confirmed even in the DEMO version. If I update the game without a specific announcement, I'd be happy if you could just watch over it and think, "Oh, I guess some kind of adjustments are being made!"

More from isekizima: Ruins and Tails Journey

Other announcements

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Community14 Sep 2026Otuki Game Summit 2026Otuki Game Summit 2026 On September 26, 2026, Isekizima will also be exhibited at the real-world event “Otuki Game Summit 2026” held in Otsuki, Japan. This is a local game event supported by Otsuki City and the Otsuki Tourism Association to help promote the local area. It features not only indie games, but also survival games, board games, and more.Community1 Sep 2026Platformer FeverPlatformer Fever This is an event featuring platformer games. Depending on how you look at Isekizima , it can be placed in various genres, but if you look at the gameplay, I think most people would probably put it in the platformer genre.Game update30 Aug 2026Update ver. 0.7009ver. 0.7009 - A confirmation screen is now shown when skipping the tutorial using a portal. - Wire Action auto-aim is now strongly guided by the input direction. - Increased the wire launch speed. - Dust is now shown when touching the ground during Wire Action. - Dust is now shown while sliding. - Changed the background color of the SP bar. ver. 0.7xx I've completed implementing all stages and…