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Iron BlightNewsIron Blight - Patch 1.01 is Live & Known Issues
Game update

Iron Blight - Patch 1.01 is Live & Known Issues

Iron Blight · published 26 Aug 2026, 16:08 UTC · build 24950188

All newsPlayers around this dateRead on Steam

Greetings,

Thank you for your incredible support and detailed feedback since the launch of Iron Blight. As promised, we have deployed a new patch to address some of the issues you have reported. Please restart your Steam client to ensure you receive the latest update.


Here are the details of this patch:


Fixed

  • Fixed an issue preventing players from opening the pause menu after exiting the elevator.

  • Fixed an issue where returning from the Options menu caused the button grid to disappear.

  • Fixed an issue where the exterior dormitory map was displayed upside down.

  • Fixed an issue where keybinds displayed the incorrect key and could not be rebound.

  • Repositioned certain problematic save triggers.

  • Fixed an issue where some soldiers would spawn inside APCs and cars.

  • The flashlight now automatically turns back on after using a tool, provided it was active beforehand.

  • Implemented a potential fix for an issue where killed zombies would sometimes stand back up.

  • Fixed an issue where the punch card puzzle would consistently fail on the first attempt, even with the correct code.

  • Adjusted the bicycle mount/dismount logic to prevent players from phasing through walls.

  • Fixed an issue where Gora's alert music could get stuck on a loop.

  • Fixed an issue where certain actions failed to hide the map and equipped tools when required.

  • Fixed a bug that caused the map to remain visible during cutscenes.

  • Fixed an issue where certain items remained active while talking to Valeria.

  • Iron Sight aiming mode settings are now correctly saved when modified in the Options menu.

  • The following achievements can now be obtained upon completing the campaign based on active modifiers: End Of The Line, Recorded, Blightbreaker, and Iron Might, as well as Red Express for REDACTED.

  • Updated Kuvalda's alertness behavior.

  • Reduced the animation speed of Kuvalda's roar.

  • The Sickness modifier is now inactive by default on Hardcore difficulty.

  • The construction exit now displays the correct map.

Known Issues Being Worked On

  • The conditions for obtaining certain achievements are not triggering correctly.

  • Chapter 1 specific items (TT-33 laser sight, bolt cutters, hammer, lockpick, screwdriver) do not transfer if players start Chapter 2 directly. Note: The use of these items is optional in Chapter 2.

  • Typographical errors are present in some English texts and achievement descriptions.

  • Pressing 'Esc' to exit the key rebind menu does not close the menu properly.

  • Returning to the main menu and starting a New Game does not correctly apply the newly selected difficulty and modifiers unless the game client is restarted first.

  • Mutants playing dead can sometimes stand at an unusual angle.

  • Players may fall through the map if they become stuck between a wall and an opening door.

  • Kuvalda's death state is not being saved properly.

  • Dormitory: The corridor door near the hammer can become stuck.

  • Possible Issue: The Prasnova boat trigger may not function correctly when playing in non-English languages.


We are actively investigating the known issues listed above and will continue to deploy fixes as quickly as possible. Thank you for your patience and for helping us refine the survival experience in Prasnova. Don't forget to count your bullets. -Ronesans Interactive

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