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DUNGEON SLASHERNewsver0.772.0 Update Notice
In-game event

ver0.772.0 Update Notice

DUNGEON SLASHER · published 20 Aug 2026, 16:30 UTC

All newsPlayers around this dateRead on Steam

Challenge the endless Dungeon!

The ver0.772.0 update is scheduled to take place.

We will proceed with the update as soon as the review is complete.

ver0.772.0 Update Notice

1. Balance Patch

2. Gunner skin rerun notice

3. Improvements

4. Bug Fixes

1. Balance Patch

1. Gunner

The Level 30 combat structure of the Gunner, who roams the battlefield with various firearms, has been newly reorganized.

The roles of the Exclusive Artifact A-0507 and the Modified Drone, which grow through Parts, have been separated, and the Level 30 Traits that were concentrated on the Modified Drone have been reorganized to be able to Chain with all Weapon Skills. Additionally, by adding the new Traits Sentry Gun - Mortar and Unstable Catalyst, a combat style that provides stable Firepower support and area control has been added.

Check out the new combat of the Gunner, completing their own Firepower by combining Modified Drones and Sentry Guns with a wide range of options.

(Change) Machinist and A-0507

The status of A-0507 will now be displayed in the "Applied Effects" area of the Inventory.

The Modified Drone Damage increase effect of A-0507 will be changed to an effect that increases all Weapon Skill Damage.

The Modified Drone will not be automatically equipped through only the Machinist Trait and A-0507 Enhancement, and Weapon Skills will not change either.

The Modified Drone participates in battle only when the Modified Drone or Mobius Protocol Trait is selected.

Developer Commentary

Previously, because the growth of A-0507 and the equipping of the Modified Drone were tied together, there was an issue where the combat style was forcibly changed the moment Parts were collected.

In this reorganization, we have separated them so that A-0507 serves as a common growth axis for the build, while the use of drones can be decided by selecting a Trait.

Modified Drone Equipment Mechanism Notice

Modified Drones can no longer be equipped immediately; by selecting the reorganized Modified Drone or Mobius Protocol Trait, you will equip one Modified Drone starting from A-0507 Mk.1.

If both Traits are selected together, you can equip two Modified Drones simultaneously.

The two drones share the magazine capacity, remaining ammunition, reload status, and the Enhancement level of A-0507.

Developer Commentary

Modified Drones are no longer a secondary effect that follows upon obtaining the A-0507, but an independent combat method that expands the Gunner's Basic Attack and ammunition management. We have revamped it so that depending on the node selection, the choice to manage a maximum of two units of Firepower is clearly revealed.

(New) Sentry Gun-Mortar

When using a Weapon Skill, you install a Sentry Gun-Mortar at your current location.

The Mortar remains permanently at the installed location, and you can install up to 3 units. If a fourth Mortar is installed, the oldest Mortar will be removed.

The Mortar fires shells toward the nearest Enemy, and after 1s, it causes an explosion around that Enemy's location, dealing 300% Damage.

The Mortar's attack is affected by Weapon Skill Damage, Critical Chance, and the ATK SPD and Range increase effects of the Weapon Skill. The Weapon Skill's ATK SPD shortens the firing cycle and firing animation, but does not reduce the time taken from firing to explosion.

Developer Commentary

Sentry Gun-Mortar is a new means of area control that can be selected in the same tier as Drones.

Unlike existing Drones that follow the Gunner, we designed it so that you can install Firepower outposts in the current room, providing stable support as the battle progresses.

This time, we are presenting it in a first-stage implementation so you can experience the basic functions. Later, during balance adjustments, we plan to grant temporary additional effects when using Weapon Skills depending on the equipped weapon.

(Existing) Additional Drones

Equip an additional Missile Drone to fire missiles

Missile Damage 140%

Missile Count 3 items

Missile Reload Time 3s

(Change) Modified Drone

Equip 1 Modified Drone when at A-0507 Mk.1 or higher.

Modified Drone's ammo count increases by 50%.

Weapon Skill changes to Modified Drone Reload.

Developer Commentary

The existing Missile Drone operated on a separate attack cycle, resulting in a lack of Chain with the Gunner's Basic Attack and Weapon Skills, and had low practical efficiency. Therefore, we removed the Missile Drone and replaced it with a Modified Drone that shares the attack method of the currently equipped weapon, revamping it so that Basic Attack and ammunition management lead directly to Firepower enhancement.

(New) Unstable Catalyst

Each Projectile and attack effect generated by a Weapon Skill has a 50% Chance to be Enhanced.

Enhanced attacks have 100% increased Size and final Damage increases by +200%.

The attack duration and base firing count of the Sentry Gun installed via Weapon Skill increase by 50%.

Developer Commentary

Unstable Catalyst is an option that expects explosive results from every attack rather than stable average Firepower. Through amplification that varies for each individual bullet and the Sentry Gun that fires for longer, we designed it so you can experience both the Gunner's signature flashy rapid fire and momentary powerful Firepower.

(Existing) Grenade Mod

Ammo count increases by 50%.

(Change) Mobius Protocol

Equip 1 Modified Drone when at A-0507 Mk.1 or higher.

Modified Drone Reload SPD increases by 25%.

Recovers 1% of reload cooldown every time a Basic Attack hits.

Weapon Skill is changed to Modify Drone reload.

(If selected along with the Modify Drone Trait, a second Modify Drone will be equipped behind the Gunner. The two drones do not require separate Parts and share the Mk. stage and ammunition of the A-0507.)

Developer Commentary

The existing final trait at Level 30 focused its effects on the drone's Damage and SPD, which limited options for Weapon Skill builds that do not use drones. We have changed the Damage, ATK SPD, and Range traits to be utilized together with the original Weapon Skill, Sentry Gun, and Modify Drone, so that the effects of Trait investment can be felt with any equipment.

Node Effect Adjustment

Shooting Acceleration I

(Existing) Modify Drone ATK SPD +25%

(Change) Weapon Skill ATK SPD +25%

Armor-Piercing Bullets

(Existing) Modify Drone Damage +10%

(Change) Weapon Skill Damage +10%

Unstable Mods

(Existing) Modify Drone Damage + 3%

(Existing) Part drop rate + 10%

(Change) Piercing Shot ATK SPD +30%

Shooting Acceleration II

(Existing) Modify Drone ATK SPD per Level +2%

(Change) Weapon Skill ATK SPD per Level +2%

Gunpowder Increase II

(New) Weapon Skill Damage +7%

(Change) Weapon Skill Damage +10%

Unstable Alteration II

(New) Modify Drone Damage +15% / Part drop rate -10%

(Change) Hits per Piercing Shot +1

Illegal Modification

(Existing) Modify Drone Damage +30% / Part drop rate -20%

(Change) Weapon Skill Damage +30% / Part drop rate -20%

Art

(Existing) Missile Damage +30% / Missile Explosion Range +15%

(Change) Weapon Skill Damage +10% / Explosion Range +15%

Large Magazine

(New)Modify Drone Ammo Count +15%

Illegal Modification II

(Existing) Modify Drone Damage +35% / Part drop rate -20%

(Change) Weapon Skill Damage +35% / Part drop rate -20%

Shooting Acceleration III

(Original) Modified Drone ATK SPD per Level +2%

(Changed) Weapon Skill ATK SPD per Level +2%

Gunpowder Increase III

(Original) Modified Drone Damage +15%

(Changed) Weapon Skill Damage +15%

Art II

(Original) Missile Explosion Range +30%

(Changed) Weapon Skill Range +30%

Improved Weapon Skill Effect Range Application

- The Gunner's Weapon Skill, Modified Drone Attack, and Sentry Gun's Attack will all receive the Weapon Skill Damage increase effect.

- The Range Increase effect applies to the effects and attack detection generated by the Sentry Gun, but does not increase the size of the Sentry Gun itself.

2. Dragonian

Dragon's Power

(Original) When Retained 3 Dragon Communion, Dragon's Power undergoes Awakening, and 1 Dragon Communion is consumed immediately after Awakening.

(Changed) When Retained 3 Dragon Communion, Dragon's Power undergoes Awakening, and if the Retained Dragon Communion becomes less than the Count required for transformation, the transformation is undone.

(Original) Consumes 1 Dragon Communion every 15s during Dragon's Power Awakening.

(Changed) The default 15s cycle Dragon Communion consumption effect is removed.

Developer Commentary

Previously, Dragon Communion would decrease the moment Dragon's Power underwent Awakening and would continue to be consumed periodically, making the process of gathering Dragon Communion to maintain the transformation feel overly passive. By removing the element of continuous Dragon Communion consumption, we have moved away from the abnormal growth pattern of stopping growth at Level 29, and changed it so that Dragon Communion, which used to be consumed over time, can now be utilized for survival.

The base Dragon's Power clearly determines Awakening and undoing based on the amount Retained, and the playstyle of rapidly circulating resources has been moved to the Dragon Sovereign of the Sun.

Chaos and Order

(Original) Does not consume Dragon Communion when using Dragon's Power.

(Changed) Every time a Chapter Boss is defeated, Max Heart and Max Dragon Communion each Increase by 1.

Developer Commentary

The existing Chaos and Order was focused solely on the effect of maintaining Dragon's Power by removing Dragon Communion consumption. In this reorganization, we have changed it so that survivability and the potential of Dragon Communion grow together every time a Chapter Boss is defeated, creating a growth-type tree where you get stronger and secure both survivability and high potential as you progress through the Dungeon.

Based on the current version, you can obtain a maximum of 4 Max Hearts and Dragon Communion maximums respectively.

Dragon Sovereign of the Sun

(Removed) Effect that automatically applies Scorch to nearby Enemies every 0.5s

(New) The Dragon Communion required for Dragon's Power Awakening and undoing each decreases by 1.

(New) Mana acquisition Increase by 100%. This value decreases by 20% for every 1 Dragon Communion Retained, and the Increase amount will not fall below 0%.

(New) Consumes 1 Dragon Communion every 30s during Dragon's Power Awakening. For every 1 Dragon Communion Retained, the consumption interval decreases by 5s, with a minimum consumption interval of 5s.

Developer Commentary

Dragon Sovereign of the Sun has been revamped into a cyclical trait that quickly secures Mana when Dragon Communion is low, and consumes it even faster as Dragon Communion increases. By utilizing the lowered Awakening requirement alongside Lava Explosion, you can repeatedly awaken Dragon's Power to fire more Flame Orbs.

Dragon's Breath

(Existing) Fires 5 additional Flame Orbs when consuming Dragon Communion.

(Change) Flame Orb penetration count increases by 1.

Lava Explosion

(Existing) Upon obtaining Dragon Communion, fires Flame Orbs equal to 50% of the number of Flame Orbs fired via Dragon's Power.

(Change) Fires Flame Orbs from Dragon's Power even when obtaining Dragon Communion during Dragon's Power Awakening, and the number of Flame Orbs fired via Dragon's Power increases by 3.

Aura Burst

(New) Adds an effect where Max Mana permanently increases by 2 in that Dungeon every time a Boss is defeated.

(Does not apply to Inferno Resonator.)

Mana Absorption

(Existing) Absorb Mana chance +5% upon Enemy Defeated

(Buff) Absorb Mana chance upon Enemy Defeated +10%

Incarnation of Flame

(Existing)Scorch Base Damage +10%

(Buff) Scorch Base Damage +15%

Mana Domination

(Existing) Chance for Absorb Mana to trigger when hitting an enemy with a Basic Skill +1%

(Buff) Chance for Absorb Mana to trigger when hitting an enemy with a Basic Skill +2%

Mana Drain

(Existing) Chance for Absorb Mana to trigger when hitting an enemy with a Basic Skill +2%

(Buff) Chance for Absorb Mana to trigger when hitting an enemy with a Basic Skill +3%

Solar Plasma

(Existing) Fires 1 Flame Orb at a Random enemy nearby when Mana is consumed

(Buff) Fires 2 Flame Orbs at a Random enemy nearby when Mana is consumed

Gluttony and Overindulgence

(Nerf) Dragon Communion effect -10% effect is added.

The Last Supper

(Nerf) Dragon Communion effect -10% effect is added.

3. Vampire

Heart per Level

(Existing)Heart +1 per Level +5 (8 slots at Level 30)

(Nerf) Heart +1 per Level +6 (7 slots at Level 30)

Level 5 Effect

(Existing)Vampiric Gauge Charge amount 6 when hitting with Basic Skill

(Nerf) Vampiric Gauge Charge amount 4 when hitting with Basic Skill

Blood Shield

(New) Every time you recover 700 Vampiric Gauge, recover half a Heart.

Developer Commentary

The existing Blood Shield trait focused only on the effect of blocking damage once during the use of a Weapon Skill, which resulted in insufficient survivability during the Vampire's basic combat flow of constantly filling and consuming the Vampiric Gauge during the early growth stages. Now, steady gauge charging leads to Heart recovery, so we have transferred the Divine Power trait to the Blood Shield trait to allow players to utilize the Vampire's characteristic of recovering Hearts the more they continue to attack.

Blooming Rose

(Delete) Decrease Blood Shield Cooldown by 5s

(New) Blood Shield no longer spawns

(New) The Vampiric Gauge charge amount required for Blood Shield to recover half a Heart is decreased by 150

Developer Commentary

Blooming Rose has been reorganized from a trait that simply allows more frequent use of Blood Shield into an option that sacrifices momentary damage protection to strengthen continuous recovery. Players can choose a survival strategy that suits their gameplay, whether it is a method of stably blocking damage or a method of regaining Health through aggressive gauge circulation.

Divine Power

(Delete) Every time you recover 300 Vampiric Gauge, recover half a Heart.

(※ This recovery effect will be removed, and Heart recovery based on Vampiric Gauge Recovery has been transferred to the Blood Shield trait.)

(Existing) When all Vampiric Gauge is consumed, consume half a Heart to recover 150 Vampiric Gauge

(Buff)When all Vampiric Gauge is consumed, consume half a Heart to recover 350 Vampiric Gauge

Developer Commentary

We determined that the Heart recovery effect based on Vampiric Gauge recovery in the Divine Power trait was having a significant impact on the Vampire's powerful survivability. Accordingly, we have partially lowered the efficiency of this effect and adjusted it into a Base Effect that can be utilized by both Divine Power and Awakening traits. To maintain the concept of the trait, we have buffed it so that sustainability during the use of a Weapon Skill can remain at a similar level to before.

Cup of the Vanquished

(Existing) Charge 2 Vampiric Gauge when an Enemy is Defeated

(Buff) Charge 5 Vampiric Gauge when an Enemy is Defeated

Moment of Ruin

(Existing) CRIT Chance +15% from Weapon Skill casting until 1.5s after Weapon Skill ends

(Buff) CRIT Chance +30% from Weapon Skill casting until 1.5s after Weapon Skill ends

(In the current version, the tooltip and actual performance differ, so it is scheduled to be corrected to the above tooltip in the next update.)

4. Berserker

Developer Commentary

The performance of some Traits for the Berserker was excessively high. We aimed to reduce the gap between Trait choices by adjusting some strong Traits and buffing those with low utility or insufficient performance.

Ragnarök

(Existing) Weapon Skill Damage +10% every time a Boss is defeated

(Buff) Weapon Skill Damage +20% every time a Boss is defeated

Ninefold Grace

(Existing) Skill Damage +5% per 100 Fighting Spirit Gauge

(Nerf) Skill Damage +3% per 100 Fighting Spirit Gauge

Boiling Blood

(New) Basic Skill Damage +1% per 100 Fighting Spirit Gauge

Raven's Sight

(Existing) Reactivate count of all Equipped Skills +1 per 1,000 Fighting Spirit Gauge

(Nerf) Reactivate count of all Equipped Skills +1 per 2,000 Fighting Spirit Gauge

Guillotine of Valhalla

(New) MOV SPD increases by 20% for 3 seconds when casting a Weapon Skill.

5. a weapon

Ignis

(Buff) Weapon Skill charging time 25% decreases.

(New)Weapon Skill Size increases by 15% per charging stage. (Max 45%)

Impulse Blade

(Existing) Lightning attribute kill requirement per Enhancement stage: 100 / 200 / 300 items

(Nerf) Lightning attribute kill requirement per Enhancement stage: 100 / 300 / 500 items

(Existing) MOV SPD decrease amount during Weapon Skill casting per Enhancement stage: -15/-10/-5%

(Nerf) MOV SPD decrease amount during Weapon Skill casting per Enhancement stage: -30/-25/-20%

(Existing) Weapon Skill Cooldown return rate per Shock stacking upon hitting Power Strike: 0.1%

(Nerf) Weapon Skill Cooldown return rate per Shock stacking upon hitting Power Strike: 0.05%

(Existing) Weapon Skill Cooldown 2s (Approx. 1.3s at Max Enhancement stage)

(Nerf) Weapon Skill Cooldown 7s (Approx. 4.6s at Max Enhancement stage)

Developer Commentary

Impulse Blade shows high utility in the early stages, and depending on the Enhancement stage, it has the strength of being able to permanently utilize Attack and auxiliary effects through Weapon Skill Acceleration and cooldown return.

In this adjustment, while maintaining combat power in the late game, we are adjusting the Kill requirements for Enhancement and auxiliary effects such as cooldowns so that they can be used more Prudently depending on the combat situation.

At the Max Enhancement stage and based on Lightning Synergy Level 5, the maximum Shock value has been adjusted from a 0s cooldown → approximately 2.3s.

Blazing Spellbook

(Existing) Weaon Skill Power 85%

(Nerf) Weaon Skill Power 80%

Frozen Spellbook

(Existing) Min Casting Mana Min 30

(Nerf) Casting Mana Min 36

Flash Spellbook

(Nerf) Mana recovery from Basic Attack will no longer trigger for every hit enemy, but will only trigger once per attack upon the first Monster hit.

(Existing) Weaon Skill Power 105%

(Nerf) Weaon Skill Power 100%

Developer Commentary

Since the mana supply efficiency was excessively high when hitting multiple enemies simultaneously, we are changing it so that mana is recovered only once per attack. In future balance updates, we plan to improve mana acquisition rules by modifying it so that additional mana can be supplied according to Basic Attack Enhancement.

Sphere of Blood

(Existing) Casting Mana Min : 30

(Buff) Casting Mana Min : 24

(Existing) 15% Chance to apply Bleed upon Basic Attack hit

(Buff) Upon Basic Attack hit, 65% Chance to apply Bleed

Gem of Darkness

(Buff) Darkness Gate Spawn Interval decrease 50%

(Buff) Dark Sphere Firing Interval decrease 50%

(Buff) Dark Sphere Projectile SPD Increase 50%

Diablo

(Existing) Weaon Skill Power : 125%

(Buff) Weaon Skill Power : 200%

(Existing) Weapon Skill Cooldown : 6s

(Buff) Weapon Skill Cooldown : 4s

Poison Wine Cask Bacchus

(Existing) Receives an increase in MOV SPD, ATK SPD, Attack Power, and Intoxication Skill Damage per 10 stacks of Intoxication.

(Buff) Receives an increase in MOV SPD, ATK SPD, Attack Power, and Intoxication Skill Damage per 5 stacks of Intoxication.

(Existing) Intoxication effects are applied at 2x potency during the Drunk state.

(Buff) Intoxication effects are applied at 3x potency during the Drunk state.

(Existing) Hangover Duration 3s

(Change) Hangover Duration 1s

Developer Commentary

Since Poison Wine Cask Bacchus lacked overall performance, we have first buffed its base stats. Additionally, we plan to improve its ability to accumulate the Intoxication gauge more smoothly. Beyond simple numerical buffs, we aim to improve the core gameplay that utilizes the Intoxication gauge.

Gunner

Pistol, Sentry Gun-Minigun, Sentry Gun-Flames, Shotgun, Golden Gun

(New) Added 'Targeting' Tag

Soul Reaper Unique Rune

(New) Automatically activates Weapon Skill if the Weapon Skill Cooldown has finished during a Basic Attack

(Nerf) Weapon Skill Y-axis Size -40%

6. Skill

Sand Barrier - Heaven's Answer

(Existing) Divinity Ray +1

(Change) Divinity Skill Acceleration +30%

7. Artifact

Blessed Moon Mirror

(Existing) Divinity, Darkness

(Change) Main Skill, Divinity, Darkness

(Existing) 10% chance to trigger Divinity Ray when a Divinity Skill hits an enemy

(Change) 25% chance to trigger Divinity Ray when a Divinity Main Skill hits an enemy

(New) Divinity Ray Damage - 25%

8. Collection

Day and Night Unceasing

(Existing) Every time Divinity Ray hits an enemy, Divinity Ray's damage +0.25% (Duration 5 seconds, Max 100%)

(Change) Every time Divinity Ray hits an enemy, Divinity Ray's damage +0.5% (Duration 5 seconds, Max 50%)

Developer Commentary

We are discouraging AFK gameplay and specifically intend to limit gameplay that remains stable without any separate risk. The Divinity Ray build showed excessively high overall performance, and among its components, the stability and efficiency provided by the Blessed Moon Mirror were excessively high. Accordingly, we have adjusted the overall performance of the Divinity Ray build and also limited the aspects that enabled AFK gameplay.

Notice regarding Gem Distribution for Balance Adjustments

This update includes adjustments to the performance and usage methods of certain Characters and weapons.

Since this includes adjustments to content that many Heroes have previously obtained and used, we take the concerns and regrets regarding the change in gameplay experience very seriously.

We plan to provide rewards along with this update to Heroes who experienced confusion or inconvenience due to these adjustments.

· Recipients: All Heroes who log in to the game within the receipt period

· Contents: 1,000 Gem

· Receipt Period: For 7 days after the update

· Mailbox Storage Period: 48 hours after arriving in the Mailbox

Even after the update, we will continuously monitor actual gameplay data and the feedback you send us. If we determine that the usability of a specific Character or weapon changes differently from the intended adjustment or requires additional improvement, we will consider follow-up adjustments.

If you have any opinions regarding this balance adjustment, please feel free to leave them. We will closely examine your opinions and continue to improve the balance in a better direction.

Once again, we apologize for the concern and confusion caused by this update.

2. Gunner skin Rerun Notice

To celebrate the rework of the Gunner Character, a rerun sale of 2 limited Gunner skins that many adventurers have been waiting for will be held.

Don't miss this special opportunity to meet the Maid Thorns Gunner, which has a historic classic charm, and the Cybernetic Gunner, armed with high-output energy beams!

Please check the details below for product composition and sales schedule.

Sales Period

- After update ~ until Friday, September 11, 2026

Product Information and Price

Maid Thorns Gunner : 9,900 KRW

Cybernetic Gunner : 9,900 KRW

※ If you purchase (or obtain) the product while already Retained of the corresponding skin, it will be replaced with 1,500 Gem.

Additional Product Information

A new product, the Destiny Companion Package, which includes a special Pet Exchange Ticket to accompany your reliable journey with the Hero, will be released.

Product Information and Price

Destiny Companion Package : 9,900 KRW / One Purchase Per Account

3. Improvements

Boss Rush

- Added a feature where, if combat is continued without being hit, the Damage dealt to the Boss continuously increases.

※ Damage increases by 1% every 1s and increases up to a max of 999%. Damage is multiplied by the corresponding Boss's Damage Taken.

※ Through this, as combat with the Boss continues, the time required for a kill will decrease, and it is expected that the Boss can be defeated up to approximately 32.2% faster.

Steam

- Improved so that if a payment is attempted while the Steam Overlay is disabled, the payment will not proceed and a related guidance message will be displayed.

Artifact

- Changed the Unlock Conditions for 'Strange God's Mask.

(Previous) Use the 'D-PAD' option.

(Changed)Try changing any item in the 'Controls' tab of Settings.

- Fixed the English translation of 'Scarab' to match the existing effect.

- Changed 'Simple Key', 'Second Chest', 'Coupon', and 'Soul Talisman' so that their effects are activated even when Retained in the Inventory without being equipped.

Developer Commentary

Previously, players had to open the Inventory and manually equip the relevant Artifact to receive its effect, which sometimes required repetitive and cumbersome controls to utilize the effects. Through this change, we have improved the experience by reducing these tedious processes, allowing players to naturally utilize Artifact effects without interrupting the flow of combat and exploration.

System

- Improved the system so that if a Continue expires due to an update, you can still obtain the Reward for that play.

Character

- Fixed the audio for the Dragonian Prominence Rosé idle motion.

- Fixed Soul Eater so that it receives the Luck stat from Artifacts.

UI

- Improved the Enchant Conversion to be displayed up to two decimal places.

Settings

- Added a mute option for special motion repetitive sounds.

When checked, sound effects and background music that repeat during special motions will be muted, and will play again when unchecked.

- Added a Turn Off Weapon Material Effects option to Gameplay.

When this option is activated, the weapon material change effects caused by Enchant and some characters' Weapon Skills will no longer be displayed.

4. Bug Fixes

New Warrior Mission

- Fixed an issue where Try Restricting Relics or Skills for New Warrior Missions would not be completed when using the Batch Ban function.

Gameplay

- Fixed an issue where players could obtain the Reward multiple times by quickly interacting with reward-based Ads.

- Fixed an issue where some Attack effects of the Knight and Slayer were obscured behind walls.

Skill

- Fixed an issue where if damage not converted to an Enchant Skill was nullified during an attack, the damage converted to an Enchant Skill was also nullified. (Fixed an issue where a Block would appear under certain conditions while using an Enchant Skill.)

- Fixed an issue where Enchant effects were not applied to the attack motions of weapons 'Iron Sword', 'Axion', and 'Slaine' while an Enchant Skill was equipped.

- Fixed an issue where Enchant effects were not applied to the Ronin's sub-weapon.

System

- Fixed the issue where authentication failed when logging in with an Apple account on older devices running Android 9 or below (such as Galaxy S8).

- Fixed the issue where the Apple login window would reappear every time instead of maintaining the login status when reconnecting after closing the app while logged in with an Apple account.

- Fixed the issue where some data, such as missions achieved within a Dungeon, would be lost after using Continue.

UI

- Some missing texts from the ver0.771.3 update have been properly fixed.

'Cannot be moved.' message displayed when attempting to unequip an Artifact that cannot be unequipped

Curse skill mod 'Curse Enhancement I' effect text

Guide text for 'Treasure of the Lake' regarding it being impossible to Discard and available to Sell

Guide text for 'Blood Fortune Coin' regarding it being impossible to Discard

Knight

- Fixed the issue where the Power Strike of the weapon 'Impulse Blade' could not be cast intermittently during combat with Mr. Tom.

Gunner

- Fixed the issue where Golden Bullets from the Golden Gun would explode in place when they were in a large size state.

(The issue where Sentry Gun-Minigun does not penetrate walls and disappears upon touching the floor is scheduled to be fixed in the next update.)

- Fixed the issue where the player's Critical Chance was not applied to the attacks of Sentry Gun-Minigun and Sentry Gun-Flames.

Dragonian

- Fixed the issue where only 5 Dragon Communion would be recovered even if the maximum Dragon Communion exceeded 5 when a Dragonian revived as the Dragon Sovereign of the Sun.

Soul Eater

- Fixed the issue so that unavailable skills 'Khēmia's Venomcraft' and 'Boiling Flames' do not appear for the Soul Eater.

- Fixed the issue where the additional effect of selling the Artifact 'Treasure of the Lake' was being applied to the Soul Eater. (This is a fix to maintain the existing gameplay experience for the Soul Eater character.)

High Roller

- Fixed the issue where Damage would not be applied normally after being hit by a Stun while using a Weapon Skill.

Berserker

- Fixed the issue where the effect of Ragnarök was not applied normally even after defeating a Boss.

- Fixed the issue where the thrown axe of the Berserker's basic weapon could be retrieved before hitting a wall.

- Fixed the issue where the character would intermittently experience stagger on Boss maps even though Super Armor was applied due to the Berserker's 'Dagaz' Trait effect.

NPC

- Fixed the issue where Character speech bubbles would spawn abnormally when a specific NPC was present in a Dungeon.

Artifact

- Fixed the issue where the effect of the Cursed Artifact 'Corrupted Holy Water' would trigger through a training dummy.

Sin Points

- Fixed the issue where Collections already saved in the Artifact 'Ring of Pride - True' would reappear in the selection options.

Controls

- Fixed the issue where the Character could not be controlled when inflicted with movement-restricting status effects such as Stun or Frozen during a plunging attack.

- Fixed the issue where the Shaman and Dragonian's attacks would not be cast immediately when performing a double jump attack after an initial jump attack.

- Fixed the issue where the Ronin's plunging effect would be displayed after landing regardless of whether an actual plunge was performed when inputting a plunging attack during a jump attack.

Challenge Mode

- Fixed the issue where Guardians or Mercenaries could not parry projectiles spawned in the restricted Magic Area.

Boss

- Fixed the issue where the Revive effects of Dragonian and Berserker were not applied upon death during the Mad Bomber boss fight.

Thank you.

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Game update14 Sep 2026ver0.774.3 Hotfix Update NoticeChallenge the endless dungeons! The ver0.774.3 hotfix update is scheduled to go live. The update will proceed as soon as the review is complete. ──────────────────────────────────────── ver0.774.3 Hotfix Update Notice 1. Improvements 2. Bug Fixes 3. Missing Information ──────────────────────────────────────── 1. Improvements Boss - Removed the attack hitbox before Geb throws the summoned spear.…Game update14 Sep 2026ver0.774.2 Hotfix Update NoticeChallenge the Endless Dungeon! The ver0.774.2 Hotfix Update is scheduled. We will proceed with the update as soon as the review is completed. ──────────────────────────────────────── ver0.774.2 Hotfix Update Notes 1. Bug Fixes ──────────────────────────────────────── 1. Bug Fixes Boss - Fixed an issue where the Invincibility of the Evil Cluster was not being removed. Content - Fixed an issue wh…Game update12 Sep 2026ver0.774.1 Hotfix Update NoticeChallenge the endless dungeon! The ver0.774.1 hotfix update is scheduled to go live. The update will proceed as soon as the review is complete. ──────────────────────────────────────── ver0.774.1 Hotfix Update Details 1. Improvements 2. Bug Fixes ──────────────────────────────────────── 1. Improvements NPC - Improved an issue where players were occasionally unable to interact with NPCs. Normal…