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Subtransit DriveNewsCircle Line Work in Progress
Community

Circle Line Work in Progress

Subtransit Drive · published 14 Aug 2026, 15:01 UTC

All newsPlayers around this dateRead on Steam

Work on the Circle Line continues.

This line is known for its rich architectural design and distinctive Stalinist architecture, often referred to as Socialist Classicism. We pay close attention to accurately recreating the characteristic details of the era, from the original marble and granite layouts to elaborate stucco work, grand chandeliers, and monumental mosaic panels.

Today, we would like to show you a few fragments of the work completed so far and share how one of the most recognizable architectural landmarks of the Soviet Metro is gradually taking shape. It is a remarkable legacy of a bygone era and a testament to the extraordinary combination of architectural and engineering achievement.

Subtransit Drive is coming this fall.

Peace and love. See you soon! 🤍

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Community31 Jul 2026Subtransit Drive Development RoadmapToday we're sharing our current development plan. The upcoming features are divided into several major milestones, ranging from the Steam release and improvements in Version 1.6 to large-scale gameplay systems arriving in Version 2.0. Development will introduce dispatching, custom train assembly, carriage customization, wear and maintenance mechanics, deeper metagame systems, and the first majo…Community11 Jul 2026DEVELOPER UPDATE: Q&ASince the Steam page went live, you've asked a lot of questions. Here are the answers to some of the most common and important ones. Q: Do I need to buy the game again on PC if I already purchased Full Access on mobile? Will free DLC be available for mobile owners? A: The Steam version is a graphically and technically enhanced edition optimized for PC and controller support, so it is sold separ…Community30 Jun 2026PhysicsMOTION Let's talk about the player camera and the background behind it. Every movement starts with the track geometry itself. The physically accurate curvature of both rails transfers forces to the wheelsets, then to the bogies, through the suspension system, and finally to the car body. Only after that are these movements additionally damped (smoothed) by the driver's seat and the player's vie…