Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Sinking EternityNewsWeekly Changelog: v0.8.26
In-game event

Weekly Changelog: v0.8.26

Sinking Eternity · published 13 Aug 2026, 02:27 UTC

All newsPlayers around this dateRead on Steam

Hey everyone :)

Early Access launches in 34 days, on September 15!

We're almost there!

Here are some of the things that were improved in-game over the last week:

-Added a new companion

-Added more unique equipment that you can find throughout the game world

-Added improved intermediate crafting materials

-Improved in-game sound effects

-Improved how remaining air is displayed

-Added an option to show remaining air time in minutes instead of as a percentage in the HUD at the top of the screen

-Added icons showing which shelter upgrades enhance your Crafting Station when it's open (like having built a loom, cooking station, or high-tech upgrades)

-Added an early shelter extension so the buildable area on the island doesn't become too cramped

-Added better particle effects to important quest items found throughout the game world

-Completely reworked one of the biomes that wasn't up to par with the rest of the game world

-Added new large scale shelter structures where you have to gather materials and deposit them at the construction site before building

-Added a popup for when you discover new unique items

-Improved advanced crafting progression, like gathering quartz to turn into silicon wafers, then into tech components

-Added a better on-screen high-pressure warning when your current equipment can't handle the water pressure

-Added more quests involving the small creature

-Improved how autoswim works

-Worked on a very cool post ending sequence

-Added a whole new explorable biome to the Early Access content

-Improved the stats section to make it less crowded

-Added more side quests

This week was really focused on making the whole adventure feel more polished, rewarding, and complete.

Thanks again so much for your support!

(34 days until launch!)

More from Sinking Eternity

Other announcements

All news
In-game event24 Sep 2026Playtest ProgressHey everyone, what a week! The Playtest has been running for 6 days already, and I want to say a huge thank you for all the amazing feedback you've shared. This will truly help make the game much better! You'll find at the end of this post the list of improvements and bug fixes that have been made since last Friday, the list is long! But right before that, I want to keep you updated on what I'm…In-game event18 Sep 2026Playtest Starts Now!The Playtest is now live! :) You can access it on the game's Steam page, right under the Demo button. If you try the Playtest, your feedback would really help make the game better! After you're done playing, could you please take 5 minutes to make a post on the game's Steam Forums with: -Any feedback you may have on what could be improved -Any bugs you encountered -Anything else you would like…In-game event17 Sep 2026Upcoming Playtest!Hey everyone! I hope you had a great week! First, the Playtest! -I plan to start the Playtest on Friday, and at the latest next Monday. The only thing I'm waiting for is for Steam to approve the Playtest build. I submitted it at the end of last week, and it usually takes 5 business days, so it should be approved shortly! -As soon as the build is approved, I will make a post and start the Playte…