Hello hello,
it has been a while but I finally came around fixing bugs and issues reported over the last few weeks! There is also a small QoL feature added that speeds up your runs if you so desire.
Also a big thank you to all of you - it is honestly very cool to see so many people playing, enjoying and reviewing the game! I know you read this a lot but trust me from my perspective as a solo-dev with their debut game - we really mean it! I have started working on my next game and in time I will likely share some teasers on it over on Bluesky :)
As always, have fun and take care!
-Balduin
Fast Enemy Turns - New toggle in the settings menu. When enabled, enemy turns play at 2× speed - no more waiting around for endless Recycler-Loops
Saver Die Crash - Enemy AI should not get stuck on the Saver anymore
Post-match money collection stuck - Fixed rare case where the game would not transition after collecting all money packs
Ability lag spikes - Explosion, Shroud (smoke), and Holy dice no longer cause a frame hitch the first time they're used
Score number crash - Fixed a crash when using hit-or-miss or similar dice near the edge of the arena
Enemy selection save exploit - Enemy candidates are now saved with the rest of your progress. Quitting and resuming no longer re-rolls the enemies you get to choose from.