
New: AUTO-Protocol (Idle Mode)
Squad deployment - assemble a team of up to 4 shells, fit each one with perks, and send them out under SAC command directives. They fight, loot, level up, and clear the maps on their own - you read the mission log and watch it unfold.
Field command - when the lead shell falls, command transfers to a survivor. SAC keeps a record of who carried the run... and who didn't.
New: ASCII WORLD EXO
A second glyph world - exo-parasite movement confirmed. New terrain, drifting fog, new hostiles.
New hostiles - spore oracles that open fire in every direction, healers that refuse to die quietly, and something red waiting past the 28-minute mark. That's all we'll say.
New & Improved
TEAM HEAL - a new neural expansion, AUTO-Protocol only. A medic shell that monitors the squad's vitals and patches up whoever's bleeding - aura-based field repair, on the move.
Balance
General - assorted balance improvements.
Economy - economy tuning.
Late-game enemies - survivability and damage adjusted at later stages.
Fixes
Fixed an FPS drop issue.
Fixed FPS spikes in the late game.
Fixed display of some icons.
Minor optimization improvements.