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StarminerNewsPatch 5 available on Beta Branch
Game update

Patch 5 available on Beta Branch

Starminer · published 16 Jun 2026, 22:15 UTC

All newsPlayers around this dateRead on Steam

Hello Miners - Patch 5 is live on beta branch!

Patch 5 Beta is now available, bringing QoL, UI, autopilot, and logistics improvements.

Autopilot now features pathfinding and obstacle avoidance with improved responsiveness and new “Fly To” and “Rotate To” Outliner commands - plus numerous bug and crash fixes. Logistics are improved with new T2 Cargo Packages (500t) to reduce cargo clutter and boost performance (T2 Cargo Bays required). A new Ops Transaction Screen tracks income and expenses, alongside UI fixes and a moved cargo storage grid for better accessibility.

We'll go into more detail when we release the patch on the main branch in a couple of days with additional tweaks&fixes.

If you want to participate in the Beta Branch, you can right click Straminer in your Steam library, go to properties and Game Version & Betas and select the beta branch from the list.

Thank you all who participate in the beta branch!

Full patch notes here:==============================

STARMINER 0.33.6.0 - PATCH NOTES

==============================

-----------------------------------------

ADDITIONS

-----------------------------------------

- Autopilot can now intelligently route around obstacles instead of attempting direct collision path

- Autopilot outliner commands now support “Fly to” and “Rotate to” for any object

- New transactions screen in the Ops interface to track expenditures and money flow

- Added description and end text to the Panonia, Candle in the Dark and Homebound missions

- T2 cargo packages (capacity: 500t vs T1’s 50t), reducing package count and improving performance in large operations

- Trade objectives can now be triggered with docked stations

- Additional dialogue after end of campaign and end of Mega Solar objectives

-----------------------------------------

TWEAKS

-----------------------------------------

- Trade routes now warn you when a destination is too far, and auto-cancel with a refund past the limit

- Nuclear Cell power generation duration increased from 100s to 300s

- Smarter missiles which avoid friendly structures

- Motherships now retaliate heavily when attacked

- Turrets now hold fire when a friendly structure is in the line of fire

- Updated the operations interface character tab

- Moved the hangarship widget into a tab in the overview panel

- Moved the station storage grid to the station control section

- Moved the logistics panel to an overview tab

- Centered the HUD config widget on screen

- Station wobble prevention

- Removed systems check from Frontier Zone Gamma

- Added start text to TGS

- Various UI updates

- Trade package optimizations

- Location picker plane now moves to the disassembled module when resource packages are created

- Orphaned engineers are reassigned to other hangars when their parent hangar is removed

-----------------------------------------

FIXES

-----------------------------------------

- Fixed autopilot triggering when clicking an NPC station

- Fixed station/module mass not decreasing while trading

- Module parts trading fixes

- Fixed Helios Basin ghost debris blocking mission completion

- Fixed Moon Combat quest auto-completing

- Fixed Water Efficiency research prerequisites

- Fixed Ballistic Warfare expertise research

- Storage and storage balancer fixes

- Fixed hangarship asset transfer and storage capacity

- Retrothrusters now restart on game load

- Fixed trading markup

- Refinery Efficiency and Refinery Speed modifiers now update without a reload

- Scrap modules fixes

- Fixed multiple construction towers over-using resources

- Research modifiers now apply to factories

- Fixed solar wing not being possessable in Tutorial 2

- Loqui station is no longer flagged as a merchant once it becomes possessable

- Fixed crashes on save/load

- Various crash fixes

Happy mining,


-- Starminer Dev Team

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