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Tear Them AllNewsSteam Next Fest is LIVE! New Combo System & 4 New Languages!
In-game event

Steam Next Fest is LIVE! New Combo System & 4 New Languages!

Tear Them All · published 15 Jun 2026, 19:42 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

Steam Next Fest is officially live, and Tear Them All is part of it! I’ve been working hard since the last update, adding major features that will completely change the flow and feel of the game.

LOCALIZATION (4 NEW LANGUAGES)

The game is now fully playable in 4 new languages:

  • Turkish 🇹🇷

  • Brazilian Portuguese 🇧🇷

  • Russian 🇷🇺

  • Spanish 🇪🇸

NEW COMBO SYSTEM


Stunning or killing enemies now builds your Combo Meter, grading you from D, C, B, A, to S.

  • Score Multiplier: As your combo grade increases, so does your score multiplier.

  • Longer Hitstops: The higher your combo grade, the heavier the "hitstop" effect becomes. At Rank S, your kills and finisher moves will freeze time slightly longer, making the combat feel incredibly satisfying and impactful.

  • The combo bar depletes over time. If it runs out, your multiplier resets back to D. However, the combo timer pauses while you are sharpening your pencil (reloading), so you don't have to worry about losing your streak while reloading!

END-OF-RUN GRADE SYSTEM


Your performance is now being judged! When you die, the game will evaluate your total score and award you a Final Grade ranging from A+, A, A-, B, C, D, E, to F.

IMPROVEMENTS

  • Added continuous fire! You can now just hold down the left mouse button to keep shooting.

  • Melee attack range now dynamically decreases as your pencil gets shorter.

  • Added a circular cooldown UI bar to the Stapler Jump Pads.

  • Nerfed ranged enemies: Added a slight bullet spread to their attacks, making them fairer to dodge.

  • Added Wishlist and Bug Report links to the Game Over screen.

BUG FIXES

  • Fixed an issue where the player could get stuck inside other enemies during a Finisher attack.

  • Fixed a bug where enemy corpses would float in the air if they died while vaulting near a stunned ally.

  • Fixed a bug where exploding enemies' ink particle effects spawned at the world origin (0,0) when detonating.

  • Fixed a visual glitch related to FOV tween transitions.

Please don't forget to wishlist the game and share your feedback in our Discord. Have fun playing!

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Announcement9 Sep 2026Tear Them All Releases September 22!Tear Them All is releasing for free on September 22! I just posted the new Release Date Trailer: The game features two arenas, a boss encounter, two new weapons, and a Custom Enemy Creator where you can draw your own enemies and fight them in-game. See you on September 22!Game update4 Aug 2026Demo Hotfix 0.0.5a: Bug Fixes & ImprovementsImprovements · Stunned enemies no longer collide with other enemies, preventing them from blocking the path for those behind them. Bug Fixes · Fixed a bug where ranged enemies would get stuck on stairs. · Fixed a bug where the Exploding Eraser sometimes wouldn't damage enemies. Have fun playing without these frustrating issues!In-game event2 Aug 2026Demo Patch Notes 0.0.5: Leaderboards & Movement TweaksHi everyone! Thank you for all the feedback and for playing the Tear Them All demo! Here is what's new in this update: NEW FEATURE: LEADERBOARDS · The Notebook Leaderboard: Added a fully functional Leaderboard system! You can check the mini notebook on the main menu to see players close to your score, or open the big notebook for the global top rankings. IMPROVEMENTS · Movement & Game Feel: Add…