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HorripilantNewsVersion 1.4
In-game event

Version 1.4

Horripilant · published 11 Jun 2026, 19:53 UTC · build 23688135

All newsPlayers around this dateRead on Steam

Version 1.4 is now LIVE

Hey y'all! Been a bit since the last update so I thought I'd let you guys in on what we've been working on. I've been pushing back this update for a bit now since it's pretty small all things considered, and I really wanted to include the new Godot 4.7 feature where I could ignore controller inputs when tabbed out. And while 4.7 is getting here soon, we've also got interesting Steam Sale events coming up and so I wanted to patch some stuff for newcomers to get the best experience coming the game. Worry not though, controller inputs being ignored is coming as soon as Godot 4.7 releases.

We're working on something VERY neat for the community, update 1.5 which will have some very very cool things! That's probably going to be the last content addition to the game as it's pretty content complete. But definitely look out for it.

We've also been working on console and mobile ports, keep an eye out for those. Join our discord and social channels to stay in touch.

Merch is getting worked on as well, we'll announce it here and in our different social channels soonTM.

✨ What’s new?

  • The base supporter pack now features the Knight from Sol Cesto! Thanks to Géraud & Chariospirale for taking the time to work on this collab!

    • We’ve also bundled up! Grab it here:

⚙️ Changes

Rebirth

  • Eagle Eyes

    • Base cost: 10H → 2H

Controller

  • When using a gamepad, text that talks about “clicking” now use “pressing” instead.

  • “Give Up” button in combat is now disabled if out of focus to prevent accidental deaths while using a controller while tabbed out.

General

  • The merchant in a precarious situation now shows the minimum amount of hemaliths required to be traded.

  • The game now warns players who haven’t saved in more than 10 minutes.

  • Updated project to Godot 4.6.3

🐛 Bug Fixes

  • Fixed being able to get infinite boons by looping floors.

  • Fixed the boons auto-selection not correctly focusing non-healing boons as was intended in last update.

  • Changed how scientific notation is formatted to correctly scientifically format numbers.

  • Fixed Rock and Iron’s cost multipliers not being lowered by the material discount.

  • Added a null check before storing settings into settings files, preventing possible crashes.

  • Now grabbing focus of the close button of the statistics page if changing from mouse to controller in that tab.

  • Fixed the helmet speed cap preventing other helmet upgrades from being held to be automatically bought.

More from Horripilant

Other announcements

All news
Community11 Sep 2026Official Merch DropHey y'all! While NG+ is not out quite yet and still needs time in the oven... I'm happy to announce the very first merch drop for Horripilant, featuring designs from the community, is now live! As a special thank you for early supporters, everyone who orders this week (Until Sept. 18th 1PM ET) will get 10% off their order! Get Your Horripilant Merch here! This drop includes 2 unique T-Shirt des…Esports13 Aug 2026Horripilant Releases on all consoles August 27th!Horripilant is set to release on PS5, Nintendo Switch and Xbox Series X/S on August 27th. The game you know and love is coming to consoles at the end of the month! Play again or get a console friend to try it out! Wishlist today! PS5 : Nintendo Switch : Xbox Series X / S : We're also hard at work working on NG+, we're doing cool stuff, takes a bit of time, look forward to it! Merch is coming so…Game update18 Jun 2026Version 1.4.1Version 1.4.1 is now LIVE This is a small update but one that has been requested for a LONG time. Controllers no longer control the game if the game’s window is out of focus! ⚙️ Changes · Now ignoring controller input while the game is unfocused. · Migrated to Godot 4.7 · Upgraded Sentry Godot addon from 1.3.2 to 1.6.0