Hello my future operators,
As always, the YouTube Short:
Here we have yet another week, and this week was busy, but I uh, don't have much to show for it. Not that I didn't work on it, its that I was developing features outside the game before integrating, which meant a lot more time on that. We did, however get two big updates into the game.
The first: bosses were redesigned to actually be challenging and fun. Each boss has three phases, custom music, and a grading card (obviously we need to grade how well you play games too).
We also completely designed the Acquire button (the most central part) to be code based and have better animations.
Not many other changes, so I'll group everything together:
The intro film can be skipped, albeit with lot of clicks
Text was made 50% bigger after I finally realized how tiny everything was
Fixed a bug where on larger windows the word Acquire would cover the entire button
Fixed a bug where when a tutorial or something similar was on screen, clicking the space bar activated what was behind it
That's about it for this week, but expect a lot more stuff next week and also the integration of new events (hint hint)
Your (hopefully) favorite squishy fox