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OKTORAIDNewsThe Big Update: solo cable, a smarter market, couch fixes
Major update

The Big Update: solo cable, a smarter market, couch fixes

OKTORAID · published 7 Oct 2026, 23:03 UTC

All newsPlayers around this dateRead on Steam

This is the biggest update OKTORAID has had. I played, tested and rebuilt a lot of it.

Solo: your cable is live too
Playing alone, the power cable now runs from your Core to you. Stay near the base to draw power, and any robot that crosses the wire gets shocked.

A market that reads your build

  • When your weapon slots are full, the market offers copies you can merge instead of guns you can't use.
  • Cards show which of your weapons they feed.
  • Fire, shock, poison and your weapons' own stats shape what you're offered.

Couch co-op, rebuilt

  • Each player sees their own buttons and has their own cancel.
  • If a controller drops (battery, sleep), the other one no longer takes over the wrong player. The game pauses and waits.
  • Picking up your partner now shocks the robots around you.

Fairer, clearer, never stuck

  • A boss that holds its wave too long overheats and burns down, so a fight never goes on forever.
  • SIREN's SUMMONER mode finally summons like its name says. It's tougher now.
  • Shorter first prep with the clock always visible; robots reach you sooner.
  • Save and continue works reliably now, and a finished run closes its save.

And

  • The game opens in your system language on first launch (15 languages).
  • The main menu fits 1440p and 4K screens.
  • The wishlist button at the end of a run opens the right store page.

Early Access on October 30
The full game launches in Early Access on October 30: chapter 4, OKTO's finale at wave 48, an endless mode and a 2-player duel. Wishlist OKTORAID and Steam will let you know on launch day.

Thanks for playing — keep the feedback coming.

— GeekZoneCouch

More from OKTORAID

Other announcements

All news
Game update25 Sep 2026Patch Notes: ControlsA quick patch — after the last update I noticed a few problems with the controls, and they're fixed now. Fixed: · The split-screen camera now splits in time. As players moved apart there used to be a moment where neither was on screen; now the view splits before anyone leaves the frame. · Pressing down in the market no longer locks items. Up/down moves between rows, and locking has its own key:…In-game event23 Sep 2026OKTORAID Updated!A new update for OKTORAID is live. Huge thanks to everyone who played and left feedback. I read every single comment and tried to act on as much of it as I could in this update. This isn't really a small patch — it's the first demo update since August, so everything I've done since then lands at once. In this update: · The power cable is a real weapon now. The cord running between the two opera…Community2 Sep 2026THANK YOU <3I checked Steam this week and had to look at the number twice. Over 1,000 people have added the OKTORAID demo to their library, and the game just hit its first 100 wishlists. I make OKTORAID alone. The sprites, the robots, the chiptune, the split-screen code — all of it is one person and a lot of late nights. So a thousand of anything was not a number I expected to see next to my own game. The…