This is the biggest update OKTORAID has had. I played, tested and rebuilt a lot of it.
Solo: your cable is live too
Playing alone, the power cable now runs from your Core to you. Stay near the base to draw power, and any robot that crosses the wire gets shocked.
A market that reads your build
- When your weapon slots are full, the market offers copies you can merge instead of guns you can't use.
- Cards show which of your weapons they feed.
- Fire, shock, poison and your weapons' own stats shape what you're offered.
Couch co-op, rebuilt
- Each player sees their own buttons and has their own cancel.
- If a controller drops (battery, sleep), the other one no longer takes over the wrong player. The game pauses and waits.
- Picking up your partner now shocks the robots around you.
Fairer, clearer, never stuck
- A boss that holds its wave too long overheats and burns down, so a fight never goes on forever.
- SIREN's SUMMONER mode finally summons like its name says. It's tougher now.
- Shorter first prep with the clock always visible; robots reach you sooner.
- Save and continue works reliably now, and a finished run closes its save.
And
- The game opens in your system language on first launch (15 languages).
- The main menu fits 1440p and 4K screens.
- The wishlist button at the end of a run opens the right store page.
Early Access on October 30
The full game launches in Early Access on October 30: chapter 4, OKTO's finale at wave 48, an endless mode and a 2-player duel. Wishlist OKTORAID and Steam will let you know on launch day.
Thanks for playing — keep the feedback coming.
— GeekZoneCouch