For live patch notes and details about how to try the next version early via the #nextversion branch, see Patch Notes. v0.38 is being prepared now with more bug fixes and improvements. An Early Access roadmap post is also being prepared, which will outline plans for additional content. Thank you for your patience and support during Early Access, and please continue reporting bugs via the in-game bug report tool.
- Special Note: 0.37 makes significant changes to the underlying character movement code to fix "tunneling" exploits, monsters leaping out of bounds and also improve responsiveness. Please file an in-game bug if you find any instances of terrain or ground being unwalkable that look walkable, or character movement or contact related oddities.
New Features & Polish
- You can now upgrade Left Hand tools, including Shields
- Accordingly, The Freak’s Left Hand talisman’s strength has been reduced
At a certain point in the story, a cat will appear in Reliable Repairs, can be pet, and will follow Althea and Clover around townImprove joystick responsiveness and add better accounting for stick driftFix judder when running sub-60fpsUltra graphics settings optimizationsIchor required for next level (one for body/right arm/left arm) displayed in Stats screenDisplay name of body part being upgraded in level up screenAfter completing Beynon House, you can now disable the HUD in the Gameplay OptionsBridge Guard now has his own boss theme instead of sharing with Mine HagAdd a small amount of “steering” motion to Clover, most noticeable when moving backwards or sideways while locked onController bindings improvementsFix the bindings sometimes being “forgotten” on launch (controller id changed)Fix the bindings sometimes being “forgotten” when controller disconnectsBindings are now saved per controller, so bindings for, say, a PS5 and Xbox controller can both be maintainedAdd a Reset to Defaults button to the main Input OptionsCritical Bug Fixes
- Significant changes to character movement intended to:
- Improve responsiveness to direction changes
- Prevent known instances of being able to glitch through fences with attacks
- Prevent monsters from leaping out of rooms
- Smooth out stair movement
- Fix instances of being stuck in terrain
- Smooth out and slightly speed up Althea’s movement
- Please be on the look out for any new glitches or issues introduced with these changes and report with the in-game bug report tool
Fix instances of Miners and Gardener Runtling spawning on top of each other or teleporting in upon entering the roomFix Edgar or other NPCs in the flats investigation quest not appearing when they shouldFix the birdcage puzzle being unintentionally strict, and add a time/number of incorrect hits based early exit conditionFix using necromancy during an arena battle leading to it not endingFix one more edge case with Curse Rot where death could occur before being out of flasksFix getting pinned down by ghosts in WH Basement, and stop melee attacks as soon as they’re invisibleFix Sweetmeat not consuming the ingredients givenFix weapon upgrades also increasing the toll in some casesFix a crash that could occur when entering the world mapBalance Changes
- The cost of effigies at the well shop has been reduced
- Talismans that add flat damage % such as the Freak's talismans now add half to non-health effects such as bleed or poise (this is the same scaling applied elsewhere, such as base scaling or weapon upgrades)
- Add voice lines and telegraphed start ups to Saintswood Void Mine boss adds
- Gravestone Hex now has 2 second cooldown and can be recast
- Reduce hitbox of Ogre roll
- Adjusted Holy Spike attacks to reduce frequency of head butt and make some attacks a bit more readable (he’s still nightmarishly aggressive)
- Improve Machine Gun aim
Smaller Bug Fixes & Polish
- Fix Bulletproof stamps not working properly
- Fix some Cors Farwol monsters spawning in walls
- Fix arm talismans appearing to affect the other arm’s tolls in the pause menu (did not actually happen in-game)
- Fix holding the run button in water charging stamina toll despite not letting you run
- Fortune Teller shows money required to buy
- Fix endlessly respawning ghost guarding coffin POI outside of Penwyll Public Vault (may not resolve on existing saves)
- Fix Haunted Dolls returning to life, being able to be farmed for ichor
- Fix editing the Penhaligon Manor automatons too quickly leaving them stuck until the room is re-entered
- Fix Game Results not showing on subsequent completions during the same game launch
- Fix the white tick on health bars falling behind the actual bar length
- Fix Flamethrower light attack audio playing even if volume is turned off
- Optimize some breakable effects, such as Dancing Statues breaking apart
- Fix Scroungers sometimes floating around like wizards
- Fix world map still being controllable while a modal dialog is up
- Fix Macrosomia hitbox issues
- Small collision fixes: The Dead End