
This update mainly focuses on game stability, combat, story quests, and display issues, as well as adjustments to certain stage difficulties.
■ Bug Fixes
Fixed an issue in the "Lakebed" stage where completing special missions might not reward the "Odin Badge" upon stage completion.
Fixed occasional game crashes during combat.
Fixed an issue where Card battle animations froze and the opponent's turn got stuck.
Fixed display errors in the main menu UI, character races, and certain item names.
Fixed a display error regarding class restrictions for "Infernal Armor".
Fixed an error that could occur when opening the item menu with a full inventory.
Fixed minor text errors and standardized the term "Restore Magic" to "Restore MP".
■ Stage Adjustments
"Truth": Reduced enemy HP and Attack Power on "Hard" and "Nightmare" difficulties.
Rhett will now receive an additional "Divine Wine" ×2 and "Divine Wine" ×1 after adjustments.
■ Story & Quests
Fixed an issue where Gulu's second class change failed to trigger or failed upon execution. Affected save files will automatically update upon loading.
Fixed duplicate dialogue appearing in the "Search" stage.
Fixed Carapace Wasp not spawning properly in random encounters.
■ Combat & Rewind
Fixed an issue where using the "Rewind" feature during specific cutscenes/animations could prevent combat from progressing normally.
Fixed an issue where loading a save in Stage 1 "Two-Headed Reaper" under specific conditions would display "Data does not exist".
Addressed abnormal memory usage caused by repeatedly using the Rewind feature or reloading save files.
■ System
Addressed save failures caused by background software (such as antivirus programs, OneDrive, or Steam Cloud) locking save files.
Improved overall game stability and optimized the error reporting mechanism.
Thank you all for your support and feedback!