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Route Survivors: 1999NewsV0.0.0.3.225 Demo Update Announcement (2026-9-13)
Game update

V0.0.0.3.225 Demo Update Announcement (2026-9-13)

Route Survivors: 1999 · published 14 Sep 2026, 04:08 UTC

All newsPlayers around this dateRead on Steam

Additions and Improvements

  • Added a tutorial stage. New saves now enter the tutorial after the opening story sequence.
  • Added an "Auto-Pickup Equipment" toggle to the gear inventory, with the following rules:
    • You can turn the feature on or off manually.
    • When enabled, your character automatically picks up nearby gear from the ground. Dogs summoned with the Dog Whistle can also collect gear.
    • Gear deliberately dropped by a player will not be picked up automatically. Auto-pickup pauses when the gear inventory is full and resumes once space is available.

  • Redesigned the departure screen to make its options clearer.
  • Improved dismantling:

    • Added single-item dismantling. Pick up a specific piece of gear and place it in the dismantling area.
    • Remaining gear is automatically sorted after dismantling.

  • Improved the hourly milk run:

    • Added a gear management panel to the helicopter's Supply Hold screen.
    • Added a confirmation when leaving the final milk run's shop before the final boss, to help prevent accidentally closing the screen and missing supplies.

  • Fixed inventory stats not updating promptly.
  • Body and headshot damage multipliers are now always shown in the stats and weapon descriptions.

Combat and Boss Changes

  • Strengthened final bosses to make boss fights more intense:
    • Increased boss health appropriately for each stage.
    • Bosses summon a group of zombies whenever they lose 30% of their health. Each group contains more zombies of each type, and the boss remains invulnerable while any summoned enemies are alive.
    • Reduced the cooldowns of two pus-based abilities by 2 seconds.
    • Poison pools apply poison every second, stacking up to 5 times. Each stack deals 5% of the player's maximum health plus 4 damage per tick. The boss restores 1%-5% of its own maximum health based on the poison stack count.
    • Non-boss enemies affected by slime retain +100% movement speed, while their attack speed bonus is now +30%.

  • In co-op, adjusted the spawn mix of regular ranged and charging zombies to limit their numbers within enemy groups.
  • Moderately increased enemy counts during and after the horde. After the horde, the enemy health bonus increases linearly over time, peaking at midnight.
  • Slightly increased the hit detection radius of ranged zombies' projectiles.

Weapon, Tactical Item, and Drop Changes

  • Charm Rounds balance changes:
    • Shots can now ricochet after hitting a target, with no ricochet damage falloff.
    • Controlled targets gain 50% movement speed and attack at half their original interval. They also gain 100%-200% bonus damage, depending on weapon quality.
    • At Mythic quality, controlled targets heal their controller for 10% of the damage they deal.

  • War Hammer balance changes:

    • The regular and Infected War Hammer no longer grant a movement speed bonus at maximum Whirlwind stacks. The infected version still doubles attack range at maximum stacks.

  • Slightly increased the drop weight of gloves in the first two stages.
  • The boss on the second floor is guaranteed to drop 1 gold-quality piece of gear when defeated.
  • Tactical item balance changes:

    • Infomercial Tape is now white quality, with a standardized price.
    • Steel Shot is now blue quality, with an adjusted price.

Bug Fixes

  • Fixed the Infected War Hammer's spin stack count not appearing.
  • Fixed an invalid model reference for the Mythic War Hammer and adjusted the hammer's attachment position.
  • Fixed ground warnings disappearing too early during a boss's accelerated eruption.
  • Fixed the ability invulnerability shield appearing incorrectly during a boss's entrance.
  • Fixed some enemies' joints bending abnormally after death.
  • Added fallback handling for corpse dissolve highlights to improve the end of death effects.
More from Route Survivors: 1999

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