Added a tutorial stage. New saves now enter the tutorial after the opening story sequence.
Added an "Auto-Pickup Equipment" toggle to the gear inventory, with the following rules:
You can turn the feature on or off manually.
When enabled, your character automatically picks up nearby gear from the ground. Dogs summoned with the Dog Whistle can also collect gear.
Gear deliberately dropped by a player will not be picked up automatically. Auto-pickup pauses when the gear inventory is full and resumes once space is available.
Redesigned the departure screen to make its options clearer.
Improved dismantling:
Added single-item dismantling. Pick up a specific piece of gear and place it in the dismantling area.
Remaining gear is automatically sorted after dismantling.
Improved the hourly milk run:
Added a gear management panel to the helicopter's Supply Hold screen.
Added a confirmation when leaving the final milk run's shop before the final boss, to help prevent accidentally closing the screen and missing supplies.
Fixed inventory stats not updating promptly.
Body and headshot damage multipliers are now always shown in the stats and weapon descriptions.
Combat and Boss Changes
Strengthened final bosses to make boss fights more intense:
Increased boss health appropriately for each stage.
Bosses summon a group of zombies whenever they lose 30% of their health. Each group contains more zombies of each type, and the boss remains invulnerable while any summoned enemies are alive.
Reduced the cooldowns of two pus-based abilities by 2 seconds.
Poison pools apply poison every second, stacking up to 5 times. Each stack deals 5% of the player's maximum health plus 4 damage per tick. The boss restores 1%-5% of its own maximum health based on the poison stack count.
Non-boss enemies affected by slime retain +100% movement speed, while their attack speed bonus is now +30%.
In co-op, adjusted the spawn mix of regular ranged and charging zombies to limit their numbers within enemy groups.
Moderately increased enemy counts during and after the horde. After the horde, the enemy health bonus increases linearly over time, peaking at midnight.
Slightly increased the hit detection radius of ranged zombies' projectiles.
Weapon, Tactical Item, and Drop Changes
Charm Rounds balance changes:
Shots can now ricochet after hitting a target, with no ricochet damage falloff.
Controlled targets gain 50% movement speed and attack at half their original interval. They also gain 100%-200% bonus damage, depending on weapon quality.
At Mythic quality, controlled targets heal their controller for 10% of the damage they deal.
War Hammer balance changes:
The regular and Infected War Hammer no longer grant a movement speed bonus at maximum Whirlwind stacks. The infected version still doubles attack range at maximum stacks.
Slightly increased the drop weight of gloves in the first two stages.
The boss on the second floor is guaranteed to drop 1 gold-quality piece of gear when defeated.
Tactical item balance changes:
Infomercial Tape is now white quality, with a standardized price.
Steel Shot is now blue quality, with an adjusted price.
Bug Fixes
Fixed the Infected War Hammer's spin stack count not appearing.
Fixed an invalid model reference for the Mythic War Hammer and adjusted the hammer's attachment position.
Fixed ground warnings disappearing too early during a boss's accelerated eruption.
Fixed the ability invulnerability shield appearing incorrectly during a boss's entrance.
Fixed some enemies' joints bending abnormally after death.
Added fallback handling for corpse dissolve highlights to improve the end of death effects.