Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Between Adventures IDLENewsHotfix #7
Game update

Hotfix #7

Between Adventures IDLE · published 11 Sep 2026, 22:38 UTC

All newsPlayers around this dateRead on Steam

Task System & Multitasking

  • Combat & Gathering Multitasking: Combat has been transitioned to the secondary task channel. You can now engage in Combat simultaneously while actively performing primary gathering tasks (Mining, Woodcutting, Fishing, Gathering, or Arcane School).

  • Redesigned Task & Job Status Bar: Completely replaced the old job progress bar with a unified dual-slot task display.

Progression & Account Experience

  • Early-Game Account XP Curve Smoothing: Significantly smoothed and reduced the Account Level XP requirements for early and mid-game levels, making account progression noticeably faster and more rewarding.

Economy & Merchant Stations

  • Tier 1 Workstation Cost Reductions: Lowered gold purchase costs across all Tier 1 crafting and gathering stations from the merchant:

    • Gathering Station: 400 Gold (previously 800 Gold) — 50% reduction

    • Cooking Station: 400 Gold (previously 500 Gold)

    • Mining Station: 800 Gold (previously 1,200 Gold)

    • Alchemy Station: 1,200 Gold (previously 1,800 Gold)

    • Arcane School Station: 1,400 Gold (previously 2,000 Gold)

    • Upgrade Station: 2,200 Gold (previously 2,500 Gold)

    • Enchantment Station: 2,400 Gold (previously 3,200 Gold)

Combat & Auto-Eat

  • Smart Auto-Eat Detection: Auto-Eat now automatically selects an available equipped food or healing potion if none was selected, ensuring you are protected without requiring manual selection first.

  • Continuous Auto-Eat Fallback: If your currently assigned food or potion runs out of charges during combat, Auto-Eat immediately and seamlessly transitions to the next available consumable in your belt.

Item Generation & Equipment Affixes

  • Archetype-Specific Suffix Filtering: Equipment affixes now respect weapon and armor archetypes:

    • Universal affixes (such as Critical Strike Chance, Attack Speed, and Health) remain available across all equipment types.

    • Combat-specific affixes now only appear on matching weapon types: Melee affixes on melee weapons, Ranged affixes on ranged weapons, and Magic affixes on magic items, preventing off-type stat rolls.

    • Defensive and utility affixes remain tailored to Armor and Jewelry.

  • High-Tier Suffix Probability: Higher rarity equipment now has weighted bias toward rolling higher-tier affix ranks.

Crafting & Recipes

  • Starter Tool Recipe Fix: Corrected crafting recipes for all Tier 1 tools (Fishing Rods, Mining Pickaxes, Shovels, and Wood Axes) to properly use basic starter Timber (x3) instead of inaccessible advanced materials.

  • Crafting Rarity Filters & "All" Button: Added dedicated rarity filter buttons (Common, Uncommon, Rare, Epic, Legendary) alongside an "ALL" reset button.

  • Recipe Sorting Options: You can now sort crafting recipes by Required Level, Name, or Tier.

Inventory & Consumables

  • Smart Consumable Stacking: Equipping food and potions from your inventory now automatically stacks them into existing matching slots first (prioritizing smaller stacks) before consuming an empty slot.

  • Inventory Context Menu Cleanup: Removed the unused "Dump Stock" option from the right-click menu and disabled equipping actions while interacting with merchants to prevent accidental gear swaps.

  • Full Inventory Chest Opening: Fixed an issue where locked or full inventories prevented opening chests even when the chest itself freed up the required slot.

UI & Quality of Life

  • Account & Level Progression UI: Decoupled the Account Level bar from active task bars for smoother visual updates, eliminating UI stutter during rapid experience gain popups.

  • Performance Optimizations: Optimized frame-by-frame consumable charge counters and combat checks to reduce unnecessary background memory allocations.

  • The Combat Exit button has been simplified, allowing players to exit combat with a single click.

More from Between Adventures IDLE

Other announcements

All news
Game update17 Sep 2026Hotfix #11Chests & Containers: Quality Polish · Removed Junk from Early Surprise Chests: Junk items have been completely removed from Common and Uncommon Surprise Chests, guaranteeing that opening early-game chests rewards useful gear, resources, or gold instead of clutter. Exploit Fixes: Rarity Upgrader · Resolved Upgrade Cloning / Duplication Glitch: Fixed an issue where removing items or closing the R…Game update15 Sep 2026Hotfix #10Inventory: Global "Sort All" System · New "Sort All Tabs" Button: Added a dedicated Global Sort button to the top header of the inventory window alongside the standard single-tab sort option. · One-Click Full Inventory Sorting: Left-clicking "Sort All" organizes items across all unlocked inventory tabs at once , automatically consolidating fragmented stacks and organizing your entire storage in…In-game event15 Sep 2026Between Adventures IDLE - Act 5 & Early Access OutlookHey everyone! First of all, we want to thank you all for supporting our game throughout Early Access. We want to make posts like this to give you an outlook on what's ahead, make plans with the community, and develop the game's content together with our players as Early Access continues. We sent 5 bug fix and balance patches by far. Our main focus right now is balancing the existing systems and…