Hello, Commanders!
Ring of Fire is live, bringing a new wave of reinforcements to the Oceania Storm set. Now, five brand-new Battle Ready Decks have arrived in the in-game Shop - each one assembled around the new cards and ready for deployment straight out of the gate.
Every deck is pre-built and battle-tested, pairing a major power with an ally to bring a complete strategy into your collection in a single purchase. From neutral-card synergy and board-clogging Intel to grinding control and explosive air power, these decks span a range of playstyles - so whether you're new to a strategy or looking to skip the crafting, there's a force here ready to command.
Two tiers are available: 200 Diamonds and 350 Diamonds. For a limited time, you can grab all five decks together in the Ring of Fire Battle Ready Bundle for 1,200 Diamonds - the full set in a single deployment.

Major Power: Britain | Ally: France
Generates and takes advantage of neutral cards.
Your deck is full of synergy utilizing the neutral orders. You have plenty of ways to generate them and then cards like THE HOLY BOYS and ROYAL SUSSEX REGIMENT benefit you from playing them. UNIVERSAL CARRIER ties it all together and ROCK OF GIBRALTAR and PAMS gives you another avenue to outvalue your opponent. You have plenty of Guards to help you survive until you can start generating plenty of value.
With your French allies you have a critical mass of Guards and draw for your strategy to reliably work, with high end like CHAR B1 bis helping with closing out games. Finally, RALLY CALEDONIA is very flexible in when to best play it, but helps fighting aggressive strategies.
Major Power: Japan | Ally: Poland
A classic Intel deck to clog up the battlefield.
Your deck is a true-and-tested archetype Intel Legions, a consistently strong strategy that can give any deck a game. You have all the usual suspects here, like 16th TARNOW REGIMENT and THUNDER DIVISION, with new kid on the block 7th RECON offering a cheap way to trigger Intel. J2M RAIDEN alongside old stalwart UTSUNOMIYA REGIMENT punish opponents spamming orders and FEROCIOUS ASSAULT and LAST DITCH FORCE provide extra removal options.
Your Polish allies offer a mix of Legion generators, low end value like 28th INFANTRY REGIMENT and high end ones like 15th WOLVES REGIMENT to give you fight on every level.
Major Power: Germany | Ally: USA
Cheap tanks and infantry that work well together.
This deck is all about balancing playing cards from hand versus operating on the board. You have many cards that care about operation cost, especially BLUE LEGION and BOLSTER THE RANKS. These help you grow your board of early units to overwhelm the opponent. The KATZMANN REGIMENT is especially flexible here as you can use it as a nimble blitz unit, but also intentionally raise its operation cost for profit.
Your US allies give you various tools that support your overall strategy, especially the powerful 116th INFANTRY REGIMENT. It can turn any of your infantry units into real monsters, with more of the same coming down the road.
Major Power: Soviet | Ally: Finland
Guards, removal and lethal Sissi units.
The Soviets and the Finns have joined hands to take control of the battlefield. This deck isn’t about winning fast, but about keeping the enemy in check and grinding them down. The 75th RIFLE REGIMENT is a major roadblock that can be tricky to deal with, while RASPUTITSA can wreak havoc on any unit brave enough to venture into the mud. 102nd RIFLES may seem innocuous at first, but they grow into a monster, providing the enemy with quite a headache.
Your Finnish allies give vital support in various areas, with UUSIMAA REGIMENT threatening to take the battle over and SKI TROOPS giving you reach to deal with threats from afar.
Major Power: USA | Ally: ANZAC
Use ramp and removal to win from the air.
This is a traditional ramp deck, aiming to generate big kredits quickly so you can start churning out powerful units. The ultimate goal is to build up enough air power to overwhelm the enemy. USAAF helps you find the air force you need, while PARACHUTE ASSAULT provides a solid Plan B for contesting the board if your air units aren’t doing their job. 106th QUARTERMASTER keeps your hand full, and the fearsome TIGERCAT closes out games quickly once it takes to the skies.
Your ANZAC allies provide you with even more ramp options, but also several strong anti-aggro options in CORPS COMMAND and REPEL THE ATTACK to keep your enemy in check while you whittle away at the enemy.
Five decks, five distinct ways to play - from patient control to fast aggression to overwhelming air power. Each Battle Ready Deck drops a Ring of Fire strategy straight into your collection, ready to take into battle from the very first turn.
Choose your force, take the initiative, and meet your opponents on the battlefield.
See you on the battlefield, Commanders!